The Dresden Files > DFRPG
Fire-related sponsored magics
Sanctaphrax:
--- Quote from: nadia.skylark on May 28, 2019, 03:04:32 PM ---Oops. It wasn't meant to make the power stronger. This power comes from the Mercy Thomson series, where severing the connection between a volcano god and his tibicena is partially how they defeat the volcano god. Given that the tibicena is explicitly not connected to the volcano god anymore, I hadn't thought it was appropriate to represent this power as drawing upon a sponsor, since that sponsor would have been the volcano god. Does that not matter? What kind of compels should this power generate, given that it's not supposed to be connected to the volcano god?
--- End quote ---
Presumably stealing from a god has consequences; those consequences seem like fertile ground for Compels.
nadia.skylark:
Resurrecting this thread (yes, another one) because I've thought of a way to re-write the Tibicena magic.
Stolen Tibicena Magic [-4]:
You have acquired the magic of a dog belonging to a Hawaiian volcano god--or at least, it used to belong to him. Now it's yours, and he probably isn't very happy about it. Sponsor debt should revolve around either the fact that the magic's stolen or around really loving sunlight (ex. being inappropriately happy when in sunlight, snapping at people for no reason when it's dark out, rushing your investigation of a house so that you can get outside quicker).
Tibicena magic allows you to cast spells that fit its essential nature: fire, earth, fear, and hunting and chasing down prey.
Evothaum: You can use divination magic with the speed and methods of evocation. In addition, you can open portals to and from the Nevernever with the speed and methods of evocation, but only when you are in hot pursuit of someone, for the purpose of following them.
Extra benefits: You can make a zone-wide intimidation attack as a supplemental action any time you use this magic, without the normal -2 for zone-wide attacks.
g33k:
--- Quote from: nadia.skylark on January 28, 2020, 03:11:28 AM --- ... Tibicena magic allows you to cast spells that fit its essential nature: fire, earth, fear, and hunting and chasing down prey.
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I find myself a bit worried about giving all forms of pyromancy & geomancy, + fear-based psychomancy. Thats kind of a LOT of very different combat modes available in one bundle, IMHO; I know "balance" isn't a key issue in Fate mechanics, but neither is it a non-issue.
In the story you're looking to emulate, does the Tibicena have limits on the fire & earth powers? Any way you can specify some bounds or limits on the powers -- or a specific extent/subset, rather than all "fire" + all "earth" -- would help. For example, in the Dresdenverse, Harry can produce some overpowering gravity-based attacks via geomancy.
Also, I'd probably put in some specific clauses about the Wild Hunt -- it should be VERY hard to avoid joining it!!!
nadia.skylark:
--- Quote ---In the story you're looking to emulate, does the Tibicena have limits on the fire & earth powers?
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In the story, getting tibicena powers means being forcibly transformed into a giant dog made out of lava who can chase people through a dreamworld and whose howls terrify everyone who hears them uncontrollably. It has incredibly fast healing, and is really fast and strong. When it's in full tibicena form, it can't be killed by mundane means; when in weaker tibicena form, it can be temporarily killed but will come back; and as a human, it can be killed. Every time it takes tibicena form, it looks slightly different. The tibicena's mind tends to overwhelm the human's, and as a result the human can't stay in human form very long.
In the book, a person gets turned into a tibicena by an evil rapist volcano god and, in order to get rid of the god, ends up bound to a werewolf pack. My idea is to bind the tibicena to a wizard instead, and have the wizard draw off some of its power so that the human can be more in control. The wizard gets tibicena sponsored magic because of this.
g33k:
--- Quote from: nadia.skylark on January 28, 2020, 05:41:47 PM --- In the story, getting tibicena powers means being forcibly transformed into a giant dog made out of lava who can chase people through a dreamworld and whose howls terrify everyone who hears them uncontrollably. It has incredibly fast healing, and is really fast and strong. When it's in full tibicena form, it can't be killed by mundane means; when in weaker tibicena form, it can be temporarily killed but will come back; and as a human, it can be killed. Every time it takes tibicena form, it looks slightly different. The tibicena's mind tends to overwhelm the human's, and as a result the human can't stay in human form very long ...
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Hmm. Not seeing any general-purpose "fire magic" or "earth magic" in this. Can the tibicena cast fireball's or ray-of-fire, etc? Manipulate gravity, or find stuff hidden underground, know stuff in contact with the ground, etc?
When you say "dreamworld" ... can it literally invade people's dreams?
And I'm also seeing a shapeshift, a sort of "lava golem" or "lava elemental" form. I'm picturing a thick black crust, continuously cracking-open to reveal molten red-hot lava underneath, cooling back to black but cracking-open other places. Maybe the wizard tries to keep a humanoid form, the tibicena pushes toward canine (both lava-monster)... sometimes it's just flowing between one form and the other, as they fight for control (but the tibicena is the boss of what they do in canine-form, the wizard is the boss in humanoid form). Dunno... maybe?
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