The Dresden Files > DFRPG
Fire-related sponsored magics
nadia.skylark:
What do people think of these?
Stolen Tibicena Magic [-4]:
You have acquired the magic of a dog belonging to a Hawaiian volcano god--or at least, it used to belong to him. Now it's yours, and he probably isn't very happy about it. As such, instead of taking sponsor debt, you have a "stress track" three boxes long (it's not an actual stress track, because each box is only worth one point). Check off one of these boxes to do something you'd normally do by taking a point of sponsor debt. Clear one of these boxes for each scene you spend exposed to direct sunlight.
Tibicena magic allows you to cast spells that fit its essential nature: fire, earth, and hunting and chasing down prey.
Evothaum: You can use divination magic with the speed and methods of evocation. In addition, you can open portals to and from the Nevernever with the speed and methods of evocation, but only when you are in hot pursuit of someone, for the purpose of following them.
Extra benefits: You can utter a hunting cry, attacking everyone in hearing range with your intimidation. This inflicts mental stress and makes people who hear it want to run away in terror. However, this effects anyone besides you who hears it--you cannot shield allies or innocent bystanders.
Firebird Sponsored Magic [-4]:
By drawing on the magic of the firebirds, you can cast spells related to luck, concealment, fire, and creativity. This power comes with standard sponsored magic benefits.
Evothaum: You can use entropomancy with the speed and methods of evocation.
Extra benefits: Once per scene, you can either substitute your Conviction skill for your Performance skill for a roll, or boost the Performance roll of someone in the area by +2.
Phoenix Sponsored Magic [-4]:
By drawing on the magic of phoenixes, you can cast spells related to fire, purification, and healing. This power comes with standard sponsored magic benefits.
Evothaum: ???
Extra benefits: When you or someone else has a severe physical consequence, you can either give yourself the benefits of Supernatural Recovery for one scene or give someone else the benefits of Inhuman Recovery for one scene. However, to do so, either you become so hot that anything flammable that touches you catches fire, or you can't do anything else that scene (because you are too busy controlling the phoenix energy flowing through you, preventing it from setting things on fire).
Sanctaphrax:
--- Quote from: nadia.skylark on May 27, 2019, 10:24:09 PM ---Stolen Tibicena Magic [-4]:
You have acquired the magic of a dog belonging to a Hawaiian volcano god--or at least, it used to belong to him. Now it's yours, and he probably isn't very happy about it. As such, instead of taking sponsor debt, you have a "stress track" three boxes long (it's not an actual stress track, because each box is only worth one point). Check off one of these boxes to do something you'd normally do by taking a point of sponsor debt. Clear one of these boxes for each scene you spend exposed to direct sunlight.
Tibicena magic allows you to cast spells that fit its essential nature: fire, earth, and hunting and chasing down prey.
Evothaum: You can use divination magic with the speed and methods of evocation. In addition, you can open portals to and from the Nevernever with the speed and methods of evocation, but only when you are in hot pursuit of someone, for the purpose of following them.
Extra benefits: You can utter a hunting cry, attacking everyone in hearing range with your intimidation. This inflicts mental stress and makes people who hear it want to run away in terror. However, this effects anyone besides you who hears it--you cannot shield allies or innocent bystanders.
--- End quote ---
I don't think replacing sponsor debt is a good idea. It's a major upgrade to the Power's strength, and it feels unnecessary; having the use of stolen power result in Compels is totally appropriate and should play well.
Mixed feelings on the extra benefit. Not sure it's likely to produce fun scenes; seems like it'll usually be too strong or too weak.
--- Quote from: nadia.skylark on May 27, 2019, 10:24:09 PM ---Firebird Sponsored Magic [-4]:
By drawing on the magic of the firebirds, you can cast spells related to luck, concealment, fire, and creativity. This power comes with standard sponsored magic benefits.
Evothaum: You can use entropomancy with the speed and methods of evocation.
Extra benefits: Once per scene, you can either substitute your Conviction skill for your Performance skill for a roll, or boost the Performance roll of someone in the area by +2.
--- End quote ---
Looks good to me.
--- Quote from: nadia.skylark on May 27, 2019, 10:24:09 PM ---Phoenix Sponsored Magic [-4]:
By drawing on the magic of phoenixes, you can cast spells related to fire, purification, and healing. This power comes with standard sponsored magic benefits.
Evothaum: ???
Extra benefits: When you or someone else has a severe physical consequence, you can either give yourself the benefits of Supernatural Recovery for one scene or give someone else the benefits of Inhuman Recovery for one scene. However, to do so, either you become so hot that anything flammable that touches you catches fire, or you can't do anything else that scene (because you are too busy controlling the phoenix energy flowing through you, preventing it from setting things on fire).
--- End quote ---
Evothaum could be healing magic, maybe. I could see that being useful when you're tight for time.
Extra benefit feels a little off. One-scene Recovery is kind of weird rules-wise, and I'm not totally sure how it's meant to work or what it's meant to do for the severe consequence that lets you use it. And the other moving parts are pretty weird too.
Perhaps you could borrow the supplemental-action consequence-erasure from Inhuman Recovery?
nadia.skylark:
--- Quote ---I don't think replacing sponsor debt is a good idea. It's a major upgrade to the Power's strength, and it feels unnecessary; having the use of stolen power result in Compels is totally appropriate and should play well.
--- End quote ---
Oops. It wasn't meant to make the power stronger. This power comes from the Mercy Thomson series, where severing the connection between a volcano god and his tibicena is partially how they defeat the volcano god. Given that the tibicena is explicitly not connected to the volcano god anymore, I hadn't thought it was appropriate to represent this power as drawing upon a sponsor, since that sponsor would have been the volcano god. Does that not matter? What kind of compels should this power generate, given that it's not supposed to be connected to the volcano god?
--- Quote ---Mixed feelings on the extra benefit. Not sure it's likely to produce fun scenes; seems like it'll usually be too strong or too weak.
--- End quote ---
Yeah, not sure about this either. It's something the tibicena had in the books, but I'm not sure how well it fits into a sponsored magic.
--- Quote ---Looks good to me.
--- End quote ---
Thanks!
--- Quote ---Evothaum could be healing magic, maybe. I could see that being useful when you're tight for time.
--- End quote ---
That could work.
--- Quote ---Extra benefit feels a little off. One-scene Recovery is kind of weird rules-wise, and I'm not totally sure how it's meant to work or what it's meant to do for the severe consequence that lets you use it. And the other moving parts are pretty weird too.
Perhaps you could borrow the supplemental-action consequence-erasure from Inhuman Recovery?
--- End quote ---
Yeah. Re-reading it, I'm not sure why I wrote it that way. It's supposed to represent the ability to heal dire wounds based on the whole "bursting into flame and being reborn" thing that phoenixes are known for, but the one-scene recovery power thing doesn't make sense to me either, now I'm thinking about it. What about something that lets you reduce a severe consequence to mild, provided you skip a scene?
Mr. Death:
I wrote up a Phoenix-based Item of Power once. The recovery thing works better as, well, a trapping of the Recovery powers:
AMULET OF THE PHOENIX [-2]
Description: An amulet of bright orange, yellow, and red in the shape of a bird taking flight, with a ruby set in the centre. It contains some of the power of the Phoenix.
Musts: You must have an aspect justifying your possession of the item, such as EMISSARY OF THE PHOENIX, or THROUGH FIRE I LIVE AGAIN.
Skills Affected: Endurance
Effects:
[-0] Purpose. The amulet is given to those who have gained the favor of the Phoenix, and protects them from death.
[-0] It Is What It Is. It is a fashionable amulet, worn around the neck.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+1] One-Time Discount. As a small item, the amulet can be hidden. However, it is clearly special to those who see it.
[+1] Through Flames Reborn (based on Human Form): The healing abilities of the amulet will only activate when the bearer is bathed in natural flame. Direct magical flames will not trigger the effects (though a fire set through magic may), and the amount of fire needed scales with the severity of the consequence: a Mild Consequence may require little more than sticking your hand into a fireplace, while a Severe Consequence might require total immersion for a significant duration of time. Recovering from death will almost certainly require total immolation.
[-4] Really Amazingly Fast Recovery: You may recover from all physical consequences before the beginning of the next scene after proper treatment (sustained flame) is applied.
nadia.skylark:
Thanks! The "through flames reborn" thing looks perfect!
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