Author Topic: Earth magic responsible for weapons skill?  (Read 32 times)

Offline nadia.skylark

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Earth magic responsible for weapons skill?
« on: May 17, 2019, 04:32:38 PM »
So in Paranet Papers, it says that Morgan's earth magic is partially responsible for his sword skill, but I'm not sure how to represent that mechanically.

Should it be something like a stunt that allows him to use swords with discipline or conviction?

Something that adds his refinement bonuses for earth magic onto his weapons skill?

Maybe something like a "channeling" version of Easy Evocations, where for 1 refresh he can make earth evocation attacks without stress, only instead of the weapons value being the evocation strength, it's the weapons value of the sword?

Or something else entirely?
« Last Edit: May 17, 2019, 06:01:13 PM by nadia.skylark »

Offline Sanctaphrax

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Re: Earth magic responsible for weapons skill?
« Reply #1 on: Yesterday at 12:05:23 AM »
Why would you want to represent it mechanically?

It works fine as a small backstory detail. Could maybe include it in an Aspect or something, but I don't really see any need to.

Offline nadia.skylark

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Re: Earth magic responsible for weapons skill?
« Reply #2 on: Yesterday at 12:43:35 AM »
Mostly because I was reading your optimization thread and trying to figure out how to stat Morgan in such a way that was more optimized.

Offline Sanctaphrax

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Re: Earth magic responsible for weapons skill?
« Reply #3 on: Yesterday at 08:12:26 PM »
Ah. Yeah, that is a bit tricky. A stunt letting him make sword attacks with a casting skill might help.

Of course, this is only a problem for characters with skill pyramids. As an NPC, he doesn't need to care about any of this optimization stuff.

Offline nadia.skylark

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Re: Earth magic responsible for weapons skill?
« Reply #4 on: Today at 04:27:44 AM »
Quote
Ah. Yeah, that is a bit tricky. A stunt letting him make sword attacks with a casting skill might help.

Do you think that this would work?

[-1] Advanced Earth Magic: Your understanding of earth magic is such that you can use it reflexively to enhance your mundane attacks. As such, you can cast earth magic evocations without taking stress (this does not help you against backlash). These substitute for/resemble combat actions that would normally use your fists/weapons (pick one) skill. However, you can't add any special effects like duration to these evocations, and the weapons value is not equal to the evocation's strength, but rather to the weapons value of the weapon (or your fist/feet/whatever) that you are using.

(On a related note, would you consider a steel-toed boot to qualify as weapon:1?)