The Dresden Files > DFRPG

Running a High Resources game

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Sanctaphrax:

--- Quote from: Taran on June 15, 2018, 04:25:43 AM ---There’s a really good scene in that story where he’s using resources to cover up an attack by some denarians who attacked in broad daylight.    I think it’s a great example of how to use resources.
--- End quote ---

This bit, right?


--- Quote from: whitelaughter on June 15, 2018, 02:15:19 AM ---Both of those would be appreciated.
--- End quote ---

Regarding the concept in the OP, I have mixed feelings. The supernatural gentrification team sounds like a really entertaining PC group, and the ideas for corporate warfare mechanics are intriguing. But I really don't like the idea of milestone farming (which seems dubious rules-wise anyway), and I don't think the temptation to buy Filthy Lucre is particularly meaningful; you can always invent more Resources stunts.

I played a high-Resources character in a PbP game a while back, and once I got into his head I found that buying off every problem seemed entirely natural. Why threaten or cajole when you can bribe? Why fight when you can hire guns, or just give the opposition what they want? It worked well for that game, but I could easily see it becoming a problem if it went too smoothly.

Equipment can be interesting, too. Guns might not do anything to disrupt the murderhobo lifestyle, but helicopters (for example) do. The bit Taran mentioned about the super-rich WCV paying off his character involved a misappropriated bomb of fairly ridiculous power, and that thing definitely bent the plot around itself.

Taran:
@sanctaphrax:

Yes, that one is good, but I was thinking of this one

whitelaughter:

--- Quote from: Sanctaphrax on June 20, 2018, 08:21:55 AM ---I played a high-Resources character in a PbP game a while back, and once I got into his head I found that buying off every problem seemed entirely natural. Why threaten or cajole when you can bribe? Why fight when you can hire guns, or just give the opposition what they want? It worked well for that game, but I could easily see it becoming a problem if it went too smoothly.
--- End quote ---
Two responses:
firstly, why is it not a problem that violence can be used to solve every problem?
Secondly, how many of the plots in the Dresden books could have been solved by throwing money at them? About the only times money is a solution, Dresden simply takes the solution (frex hiring Kincaid) and then worries about how to pay for it later.
Money stops the tired, overused plots. That can only be good.

[edit] Loved both of the link btw. Good stuff!

Sanctaphrax:
Trying to recreate what I wrote right before the forum changeover...

1. It would be, if it could. Not sure what gives you the idea that it can, or that I think that would be fine.

Although I do think Resources resolving every problem would be worse than violence resolving every problem. At least fights involve the whole team, and are often strategically interesting in and of themselves. Resources tends more towards one-roll resolutions, or at least one-character resolutions.

2. That's not so. Many great plots are driven primarily by somebody not having enough money. Even Dresden was originally for hire.

whitelaughter:
Sorry about the delay in replying, managed to miss the link to the new site!

--- Quote from: Sanctaphrax on June 29, 2018, 02:14:36 AM ---1. It would be, if it could. Not sure what gives you the idea that it can, or that I think that would be fine.
--- End quote ---
You personally? Nothing.
The rules though?
Of the 25 skills, one quarter are primarily combat orientated(Alertness, Atheletics, Fists, Guns, Might, Weapons), and that's before we start taking into those used for combat mojo, frex Conviction, Discipline, Lore.
Actions are divided into combat and non-Combat; the bulk of powers are combat related.

And of course, this is the norm for most roleplaying games.


--- Quote from: Sanctaphrax on June 29, 2018, 02:14:36 AM ---Although I do think Resources resolving every problem would be worse than violence resolving every problem. At least fights involve the whole team, and are often strategically interesting in and of themselves. Resources tends more towards one-roll resolutions, or at least one-character resolutions.

--- End quote ---
That's because no roleplaying system has fleshed out money believably. Serious money work means accountants, lawyers, bankers, brokers, each of whom is dealing with their opposite numbers. I tried to make a start at exploring the options in my OP.


--- Quote from: Sanctaphrax on June 29, 2018, 02:14:36 AM ---2. That's not so. Many great plots are driven primarily by somebody not having enough money. Even Dresden was originally for hire.

--- End quote ---
That's a hook, and nothing more. A lazy hook. And Dresden is poor because he refuses to do things solely for money (if he did, he'd have taken Bob's advice and focused on breast enlargements).
Also 'enough money' is a myth. If you want more, you will keep wanting more. Billionaires don't stop making money - and why should they? As in-universe example, Marcone continues to expand his operations. The only difference is that the reward needs to be substantially higher to be worth his time.

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