The Dresden Files > DFRPG
Running a High Resources game
Sanctaphrax:
--- Quote from: whitelaughter on July 01, 2018, 02:28:49 PM ---Sorry about the delay in replying, managed to miss the link to the new site!You personally? Nothing.
The rules though?
Of the 25 skills, one quarter are primarily combat orientated(Alertness, Atheletics, Fists, Guns, Might, Weapons), and that's before we start taking into those used for combat mojo, frex Conviction, Discipline, Lore.
Actions are divided into combat and non-Combat; the bulk of powers are combat related.
And of course, this is the norm for most roleplaying games.
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That doesn't mean combat is meant to solve everything.
It does mean that it's expected to happen fairly often and be important, though.
Most roleplaying games are like this because people are generally more interested in, and more excited by, violence than accounting.
--- Quote from: whitelaughter on July 01, 2018, 02:28:49 PM ---That's because no roleplaying system has fleshed out money believably. Serious money work means accountants, lawyers, bankers, brokers, each of whom is dealing with their opposite numbers. I tried to make a start at exploring the options in my OP.
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Sure, in a completely different system money solving everything wouldn't be a problem. In the system we've got, though...
--- Quote from: whitelaughter on July 01, 2018, 02:28:49 PM ---That's a hook, and nothing more. A lazy hook. And Dresden is poor because he refuses to do things solely for money (if he did, he'd have taken Bob's advice and focused on breast enlargements).
Also 'enough money' is a myth. If you want more, you will keep wanting more. Billionaires don't stop making money - and why should they? As in-universe example, Marcone continues to expand his operations. The only difference is that the reward needs to be substantially higher to be worth his time.
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Sometimes it's a hook, sometimes it's more. But even when it's just a hook, it's still a problem if someone de-hooks your story with a Resources roll. So as a GM, you've got to handle Resources with some care.
As for "enough money", it really depends on the person.
whitelaughter:
--- Quote from: Sanctaphrax on July 01, 2018, 08:48:32 PM ---Sure, in a completely different system money solving everything wouldn't be a problem. In the system we've got, though...
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The system we've got allows for financial warfare, is limited to a single resource roll per game, and can be enhanced by other effects (frex it would not be difficult to make a Resources enhancing potion).
Why refuse to use something that has the groundwork laid out, just because it isn't complete (yet)?
Especially given computer games are far superior at combat.
Finally, consider inverse what a financial plot would look like -
Molly realises that she can buy the town of Centralia in Philadelphia for a few cents per acre, use Winter powers to extinguish the burning coal mine beneath it, making a fortune and striking a blow against global warming. To do so she would:
talk to her dad as a business man to get a feel for what she should do,
get Justine in for handling the actual finances,
Thomas for sweet talking people into selling,
Murphy (and lawyers recommended by Murphy) for legal matters.
Plot being plot, she would end up needing to talk to Marcone.
Assuming success, and bearing in mind what she learned in Brief Cases, she could use her new coal mines as a springboard to invest in the military/industrial complex; here she would want to talk to Monoc Industries about what would be involved in using 'ferromancy' to win the war with the Outsiders.
This would be far more interesting than some gutter brawl.
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