The Dresden Files > DFRPG
Questions about the power web.
Sanctaphrax:
--- Quote from: Taran on March 09, 2018, 07:17:07 PM ---It seems to imply that the block stays until it is overcome (you don't have to re-do your block every round) butI think a block should last until the narrative justifies its removal. Not sure if that's RAW, though.
--- End quote ---
It's not. By YS210, normally blocks last until the creator's next turn.
I'm pretty confident Web is meant to last longer. Otherwise, the Power basically has no reason to exist. Everyone can already make blocks against movement already, and the weird "if successful, strength = skill" set-up is mostly a drawback. Adding such a drawback makes a lot more sense on a lasting Power; it serves to prevent one amazing roll from permanently immobilising someone.
Anyway, I'm not sure what the Web's intended range is. Not very clearly written.
--- Quote from: Ghostfreak on March 09, 2018, 07:39:46 PM ---Also, would there happen to be any cool stunts or tricks that I can do with a shield? I've been searching high and low but can't seem to find any. Or could you point me in the right direction?
--- End quote ---
Found these on the wiki:
--- Quote ---Shield Carrier: You know how to use a shield. Add one to your physical armour score as long as you are carrying a shield.
Phalanx Fighting: (Requires Shield Carrier) You know how to use a shield in a formation. Whenever you take a full defence action while carrying a shield, you may select two other characters in the same zone as you who have this stunt. Increase each of their physical armour scores by one until your next turn.
--- End quote ---
They're a little unexciting if you ask me, though. Armour stunts are a bit weak and full defence actions are rarely worth taking.
Maybe we can brainstorm something better. Do you have a specific image in mind?
Ghostfreak:
I waas thinking something along the lines of Captain America and the like. Or if there is anything better out there I can glean from, then please share. I am open to suggestions and ideas.
Sanctaphrax:
Captain America throws his shield around a lot, right? It's a weapon in his hands.
I figure a shield is normally usable as a melee weapon with rating 1, maybe 2 if it's got spikes or something. A stunt that upgraded that made your shield weapon 3 and gave it a range of 1 zone would seem fair to me.
A shield is probably already justification enough to defend against ranged attacks with Weapons; if your GM doesn't agree, a stunt could address that.
Taran:
I made a shield guy a long time ago. I'll try to remember the stunts he had and throw in any additional ones I can think of:
Defender: If an ally in the same zone is hit with an attack, you can use your shield to block the attack. It uses your next turn to do so.
(note: based on the Riposte stunt. Originally, I had it so you had to roll a defense against the attack, but now that I look at it, since it uses your next action - IE: only once/round - for something that is, essentially, a reaction, I think it should just be auto-success. Thoughts?)
Thrown Defense: (must have Defender) Same as Defender except you can defend an ally within up to one(or two?) zone(s) away. You must throw your shield for this to work.
Mighty Leap: (must have Defender and a speed power) Same as defender but you may also move your free supplemental move granted from your speed power to defend an ally. (Example: supernatural speed lets you move 2 zones for free. provided there are no borders, you can defend an attack against an ally up to 2 zones away. It uses your next action to do so.)
Shield Master: You are an expert at using a shield. Add +2 to your defense and blocks when using a shield.
Save the Children! When doing a block with your shield, you may protect all allies within a zone. (by the rules, you can already affect multiple people with a single block, so maybe it's a useless stunt. It might need an extra boost.)
Boomerang Shield: when you use your shield as a thrown weapon, it comes back to your hand.
Deflect Bullets: If you successfully defend against a ranged attack with your shield, you may use your next action to immediately make an attack against another enemy within the same number of zones that the attack came from. Use your weapon skill to roll accuracy and use the weapon value of the original attack.
Sanctaphrax:
--- Quote from: Taran on March 10, 2018, 01:50:26 PM ---Defender: If an ally in the same zone is hit with an attack, you can use your shield to block the attack. It uses your next turn to do so.
(note: based on the Riposte stunt. Originally, I had it so you had to roll a defense against the attack, but now that I look at it, since it uses your next action - IE: only once/round - for something that is, essentially, a reaction, I think it should just be auto-success. Thoughts?)
--- End quote ---
Riposte gets to be automatic because you've already made a successful roll. I don't think this should be automatically successful.
However, it could use a little extra juice. I'd make it a block. Something like...
Defender: Whenever someone in your zone is hit with a physical attack, you may sacrifice your next action to protect that character with a Weapons block. It applies to the attack that triggered it and to all subsequent attacks on that character until your next non-sacrificed action.
--- Quote from: Taran on March 10, 2018, 01:50:26 PM ---Thrown Defense: (must have Defender) Same as Defender except you can defend an ally within up to one(or two?) zone(s) away. You must throw your shield for this to work.
Mighty Leap: (must have Defender and a speed power) Same as defender but you may also move your free supplemental move granted from your speed power to defend an ally. (Example: supernatural speed lets you move 2 zones for free. provided there are no borders, you can defend an attack against an ally up to 2 zones away. It uses your next action to do so.)
Save the Children! When doing a block with your shield, you may protect all allies within a zone. (by the rules, you can already affect multiple people with a single block, so maybe it's a useless stunt. It might need an extra boost.)
Boomerang Shield: when you use your shield as a thrown weapon, it comes back to your hand.
--- End quote ---
As far as I'm concerned, you could roll all these up into one stunt and it wouldn't be broken.
--- Quote from: Taran on March 10, 2018, 01:50:26 PM ---Shield Master: You are an expert at using a shield. Add +2 to your defense and blocks when using a shield.
--- End quote ---
This might be a bit much, though. +2 defence alone is already a great stunt.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version