The Dresden Files > DFRPG
Questions about the power web.
Ghostfreak:
Wanted to ask what is everyone's experience with the web power from paranet papers? I am considering taking it on a character I have in mind. But would like it to have a little more oomph to it, if that is even possible. Is it worth the 3 refresh? Is it a hinderance? Please share your thoughts and experiences for I am eager to hear your thoughts and ideas.
Taran:
could you post the power please? I don't know it.
Ghostfreak:
Creature feature: Web (-2) you may spin a web like a spider, cover an area with sticky ectoplasmic goo or similar effect. Make a weapon attack. If the roll is successful, the target is subject to a block against movement, with a strength equal to to your weapon skill. A subsequent successful attack or an attack made while invoking an appropriate aspect, will convert this block to a grapple.
Sticky (-1) this upgrade to web allows you to place a Webbed aspect on the zone. While this aspect is in place all zone borders are increased by a value equal to your weapon skill.
Taran:
Using the custom power, Incite Effect, as a comparison.
-1 Incite effect: Web (affecting Weapons Skill)
+2 to maneuvers and blocks when using your web-like powers
-1 Ranged upgrade: Use your web from up to 3(2?) zones away
So, far, the power looks balanced except Incite effect gives you a +2 bonus which the Web power does not. But Incite Effect does not allow grapples without an upgrade.
-1 Zone-Wide Upgrade(Incite Mass Effect). The Web Power, as written seems weird. Do you really need to increase it to a zone? You should be able to affect a border with this power as-written. But probably only one border and not all of them. Incite Mass Effect is much more flexible. Anything you can do to a single target, you can do to a zone or as a spray attack. So you could block attacks at +2 and put it on a zone.
-1 Incite Restrictive Effect: Allows grapples and damage.
So, Incite Effect would be a -3 or -4 power.
To be honest, I think a web power can be done easily with Breath Weapon. Doesn't let you grapple, though. Creating an aspect and invoking for effect can work or just putting up a block.
Personally, I don't like how Web is written. Why use your set Weapon skill as a difficulty? Most maneuvers require a skill roll that sets the difficulty (it's either sticky or fragile) and all grapples require an opposed roll. Also, blocks don't require an accuracy roll. You just set a block against movement and the opponent uses athletics to overcome the block - there's no 'to-hit' roll. It seems to imply that the block stays until it is overcome (you don't have to re-do your block every round) butI think a block should last until the narrative justifies its removal. Not sure if that's RAW, though.
Ghostfreak:
Hmmm. Never thought about it like that. My dm does not allow custom powers but is open to stunts that can do cool things. Provided it makes sense from a story point of view. Because I found the power in book 3 an thought how cool it would be to apply to certain situations. Niche though they maybe. I thank you for your experienced thoughts. It was very much needed. Also, would there happen to be any cool stunts or tricks that I can do with a shield? I've been searching high and low but can't seem to find any. Or could you point me in the right direction? Thanks in advance.
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