Eldrwyrm[/b]– Early Age of Enlightenment is indeed interesting.
I have not tried Witchhunter, and would need to find more players to try it.
I only have a very few players that are interested in trying Games not of the D&D or D20 style.
Remember that Campaigns must split the Spot Light with all the Player's Characters.
So that a good Idea for a Main Character will not work for a group.
A lot of Game Sessions end up being more like “Friends” or “Charmed” - where the group is the main focus, and each Character might have the spotlight from time to time.
Harry Dresden-style writings (including the one you gave) make for great books, but for bad Campaigns.
Getting a Mature enough group of Players that can accept the “Back Seat” is extremely hard.
Need a better example? Ok, you get a group of friends Dresden fans together and you have
established the basics – Who is the GM, and The fact that only one person gets to be 'Like Harry'
– IE the main game focus. The GM assumes the role of “Bob”, so as to be able to pass on
important information to the main PC.
Ok, I'll go ahead and list everyone that could be a PC, instead of just a background PC.
Harry(Duh!), Murphy, Micheal, Billyand Geogia(?), and Thomas.
People like Kincadand McCoyare important enough to be a Character, but not in the main stream.
Would be like a good RP Player showing up for a Game once a month, or so.
Problem: With the exception of Murphy, who is the most re-occurring non-center Character
in the Dresden series (and even she is not in every story), what do you have the other players do while waiting for their Character to be introduced into the game?
A lot of the Characters around Harry are background people that enhance the believability of the story, like a lot of the SI Cops.
Book 1 (Storm Front) – only Harry and Murphy are really seen. Everyone else is background.
Book 2 (Fool Moon) – meet the Werewolves!
Book 3 (Grave Peril) – Super Important Vampire Party and Holy Knight, Batman!!
Book 4 (Summer Knight) – Not until the end of the story does anyone really get to be involved.
Book 5 (Death Masks) - Dual with a Vampire Warlord and still have to stop powerful baddies.
Book 6 Blood Rites - Find unknown Kin.
Book 7 (Dead Beat) – Necromancer Invasion!!!
Book 8 (Proven Guilty) – Apprentice?
Book 9 (White Night) – Sneaky Assassins and a Grand Challenge!
Book 10 (Small Favor) – Murphy gets a Job Offer...
Now, I'll take Thomas, since he's a prime example of what I'm talking about here
– he is not introduced into the story until Book 6
– what the heck is his Player going to do for at least that many Gaming Sessions?
But, onward!
I have always preferred Home Games to Convention Games. Don't get me wrong, You can have a great amount of fun at a Con, but it's like saying that you have fun at World Of Fun. Something that you do once in a great while. Home Games have longer lasting impact on those involved. Cons show how the World is affect by what everyone did.