The Dresden Files > DFRPG

Crafting help

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whitelaughter:

--- Quote from: Ghostfreak on September 18, 2017, 02:14:24 PM ---I've been searching and scratching my head as to how I can use craftsmanship in cool and unique ways. 

--- End quote ---
- creating new Locations within your city; statues, gardens, waterworks and so forth can have themes (or even threats, a black court vampire will not like a new cross statue).

- access to a Domain in the Never Never allows for insanely impressive worskshops - bring raw materials in, craft them in a sci-fi workshop, bring back finished product. Because ectoplasm disappears when it enters our world, molds and so forth don't need to be broken or even removed, allowing for normally impossible creations.

- the aspects of the crafters allow for some interesting weapons, given that Lara Raith got burned by a rose given with True Love.  "My creations bring hope of..." is a nasty threat to the Skavis; and hoping to free humanity from monsters justifies a weapon that does extra damage to them. "I find serenity in creation" versus the proposed 4th house, while a crafter from a region where weapons are forbidden by the supernatural rulers would be justified in considering creating one to be courageous.

g33k:

--- Quote from: Taran on September 20, 2017, 02:02:41 AM ---... it could be a neat progression and an in-game justification for his Pure Mortal to start taking powers.

(which, incidentaly, means he loses his Pure Mortal refresh bonus)

--- End quote ---

Hrm.  This too:  the table should talk about it.

'Cos it isn't anything supernatural; you might use the same mechanics as "supernatural powers" for some of the tech; maybe that DOES call for losing the Pure Mortal bonus.  But they're already being re-skinned as tech-not-magic (and hence vulnerable to being Hex'ed (which in the Dresdenverse is VERY vulnerable! and far worse than the supernatural counterparts)), so I think I'm OK with keeping the PureMortal bonus as "fair".

Taran:
Hexing a person's powers or stunts would be dealt with with compels on aspects tied to those powers.  Hexing doesn't come up often, I find.

My point was just that Crafting could justify progressing the character to something more supernatural.   Maybe he starts playing with weird pseudo science which is practically magic anyways.  It would be fairly resistant to hexing. 

whitelaughter:
 A high crafting result could certainly justify an Item of Power; given they're paid for with refresh, as GM I'd have no problems with an obsessive character managing to create one, so long as it meshed with their nature.

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