Author Topic: Need guidance on supernatural senses please  (Read 1571 times)

Offline Ghostfreak

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Need guidance on supernatural senses please
« on: July 29, 2017, 12:18:18 AM »
I was wondering if folks can give me an idea of what would be allowed for a power like broad supersenses, since it looks like a very good investment. Is it possible to have a sense to sniff out when someone is trying to lie to you? OR better yet, can you give examples of how far can I go with a power like this?


Also how would you describe daredevils supersenses in the dresdenverse for this express purpose?

Offline Sanctaphrax

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Re: Need guidance on supernatural senses please
« Reply #1 on: July 29, 2017, 02:51:08 AM »
Canon doesn't really have much to offer here. Every GM has to set the limits for their own group.

Since a supernatural sense costs the same as a stunt, I'd definitely let someone smell lies. But they'd have to roll for it normally, as if they'd moved the Empathy trapping to another skill with a stunt.

As for Daredevil, I'd give him a really high Alertness and a -3 sense-suite. Some of the senses (like enhanced hearing) would work like stunts giving +2 Alertness for a specific sense, others (like the radar) would be genuinely new senses.