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Need Guidance: Spider-Man Build

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Shaft:
Name: Peter Parker aka Spider-Man
High Concept: Amazing Spider-Man
Trouble: I'm not just a kid... I'm 15!
Background: High school nerd bit by the science bug in a big way
Rising Conflict: With Great Power Comes Great Responsibility
Other Aspects: Friendly Neighborhood superhero, Spins a web... any size, Action is his reward,

Powers (16 Spent Refresh):
Supernatural Speed: move 2 zones for free, +2 Athletics [-4]
Supernatural Strength: +2 Grapple, +6 Lifting, +3 dmg w Grapple,  +4 dmg with strikes [-4]
Inhuman Toughness: 1 armor, +2 stress [-2]
Inhuman Recovery: heal wounds at 1 level lower, heal 1 Mild pr scene [-2]
The Catch: Pure Magic and/or poisons and toxins [+2]
Spider Sense: +4 Alertness vs Surprise [-1]
SpiderWalk [-1]

Item of Power: Web Slingers [+1]
Breath Weapon (Web Fluid): [-2]

Stunts:
Acrobatics: +1 dodge to full defense
Perfect Pitcher: use Athletics for Thrown Weapons (no Speed Bonus)
Infuriate: +2 Intimidation to Taunt


Skills (48 skill points):
Fantastic (+6): Alertness (10 vs Surprise Attacks)

Superb(+5): Athletics (7 with Supernatural Speed, Full Dodge 10, Thrown Weapons 5), Endurance

Great(+4): Fists, Stealth

Good (+3): Conviction, Might (Grappling 5, Lifting 9), Scholarship, Weapons

Fair (+2): Burglary, Craftsmanship, Discipline, Investigation,

Average (+1): Contacts, Deceit, Intimidation (Taunt 3), Rapport

Stress:
-Physical OOOO[ OO ] 1 extra Mild, armor 1
-Mental OOOO
-Social OO

Taran:

--- Quote ---Some versions also have a minor healing factor (Ultimate is specifically noted as such early in his run).
--- End quote ---

Yeah, and easily incorporated into the stats with a high enough catch.  (Poison makes sense.  From what I can remember from the old cartoons...and the even older cartoons, sleeping gases worked on him. - not sure if that's spidey cannon or not.)  I thought poison was a +3 catch, though....



--- Quote from: shaft ---Skills (48 skill points):
Fantastic (+6): Alertness (10 vs Surprise Attacks)

Superb(+5): Athletics (7 with Supernatural Speed, Full Dodge 10, Thrown Weapons 5), Endurance

Great(+4): Fists, Stealth

Good (+3): Conviction, Might (Grappling 5, Lifting 9), Scholarship, Weapons

Fair (+2): Burglary, Craftsmanship, Discipline, Investigation,

Average (+1): Contacts, Deceit, Intimidation (Taunt 3), Rapport
--- End quote ---

Good call on Infuriate.  I'd boost his Investigation.  He's an investigative photographer after all.  And shadowing people is Investigation.  Not getting seen while shadowing is stealth.  I'd put those two skills close together.


--- Quote from: Taran ---Web spinners (-3)
+1 iop
-1 Incite effect webs(+2 to maneuvers and blocks involving web slingers)
   -1 incite restrictive (grapple with webs) or incite persistent**
   -1 ranged
--- End quote ---

Thinking about it further, grappling with webs probably isn't necessary.  Just use blocks.  tying people up is just narrating a Take-Out.   And since you can block and maneuver with Breath Weapon, it's probably cheaper to go with that power instead of Incite.  The +2 blocks is nice, though.

Shaft:
This write up reflects him as a 15 year old kid.  As he gets older, his Investigation improves, along with other skills such as Contacts, Rapport and maybe even Resources. 

Sanctaphrax:
I could go either way on Breath Weapon (or Natural Weaponry) for the webs. Incite Effect feels a bit more appropriate, since he mostly blocks and maneuvers with them, but given that he can end fights by webbing people up he should probably be able to make "attacks" with his webs.

But if we're going with the classic webs-as-gadgets Spider-Man, with web shooters as an IoP, then Breath Weapon is inappropriate. Items of power should never give Breath Weapon.

The Catch rating for poison depends on how known/knowable it is. Could be anywhere from +2 to +4; maybe it's on his Wikipedia page, maybe it's totally unknown even to Spider-Man himself.

Not sure what's with the pitcher stunt. Far as I can tell, Spider-Man doesn't throw stuff much.

Shaft:

--- Quote from: Sanctaphrax on July 11, 2017, 06:29:14 AM ---But if we're going with the classic webs-as-gadgets Spider-Man, with web shooters as an IoP, then Breath Weapon is inappropriate. Items of power should never give Breath Weapon.
--- End quote ---

I guess we'll have to disagree on your ruling on Items of Power for Breath Weapon.  You could make an amulet of Dragon's Breath or a Bow of lightning bolts or anything that allows you to throw a Wpn 2 attack using Weapons skill.

I'm using Breath Weapon as a ranged attack so he can use Thrown Weapons from the Pitcher stunt.


--- Quote from: Sanctaphrax on July 11, 2017, 06:29:14 AM ---Not sure what's with the pitcher stunt. Far as I can tell, Spider-Man doesn't throw stuff much.

--- End quote ---

He also throws tracers.

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