The Dresden Files > DFRPG
A "magical" gun?
Quantus:
Depending on the game it might not be a big deal, but it might be worth taking some time to clarify what level of prior prep/investigation might be required. If he will always need prep time in his own lab it is significantly more limited than if he could reasonable carry the reg's needed and put something together in the field, which is itself quite a bit more limited than the Holy Swords as printed. Also clarify if the bullet is mimicking the Catch material or if the bullet is implied to actually contain whatever the Catch Material is, which would require him to actually be able to get some (Inherited Silver comes to mind as possibly being permanently out of some character's reach).
Mr. Death:
Alternately, a Ritual (Crafting) specialty, with the bullets acting like potions.
Quantus:
--- Quote from: Mr. Death on June 14, 2017, 07:41:06 PM ---Alternately, a Ritual (Crafting) specialty, with the bullets acting like potions.
--- End quote ---
Hey, I like the sound of that! It feels like a much better fit to custom "Magic Bullets" than an IoP would.
I think the IoP would fit better with something that was versatile but not literally a single-use sort of item. As an example, I had a character who's primary casting focus was a pair of gloves&rings rather than a staff. Each finger had a ring with 13 gems that operated like a 5-digit base-13 combination lock, align any given stone as the active one on each finger, with a different focus effect for each combination of the gems. Something like that which is self-contained but "tunable" to the catch of a given monster; another example of such is an old Tom Swift novel that featured a energy based "logic gun" (or something, it was an acronym) that had a dozen or so battery sized modules (labeled things like "Disperse", "Emit", "Concentrate") that could be inserted in different orders to get different effects.
Taran:
I had an archer character with magical arrows that were potions from ritual. It works well but it might be more refresh than he's willing to spend. At least 3: ritual plus a stunt to move casting stats to guns(discipline), Lore(Investigation), conviction(craftsmanship)
Anubissama:
Yes, he rather likes the idea of being a minor talent, so taking ritual might not be up his ally.
I think the aspect creation to use the gun power will always require two rolls at least. On investigation to find the Catch, and then depending on the catch a recourse or contacts roll, representing getting the bullets or ingredients to them.
I don't want to make a big deal out of actually making the bullets and using them. This is what the gun IoP status is for to cover. He paid 1 refresh to have it and pays one fp to active the ability after he already did at least two rolls to create the aspect. Not to mention that he has to make a stunt to use investigation as a lore role to find the Catch.
And the gun wouldn't go past armour unless the armour is catch dependent.
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