The Dresden Files > DFRPG
A "magical" gun?
Anubissama:
So, a player of mine plays a minor talent character. He is a detective with psychometry.
To even the playfield, he would like to have a gun with special ammunition to combat the supernatural.
Here is what I have come up ith. First, he would create a stunt for his Investigation skill that allows him to role investigation to find out the Catch of the monster he is fighting. I'd set the difficulty of the role depending on how rare the mosnter is etc. This would allow him to create an aspect pertaining to him knowing the Catch of his opponent.
Then his gun would mechanically count as an IoP that cost him 1 refresh that has a spin on the SotC ability: All Creatures Are Equal Before God. Something like this, "if you created an aspect about investigating the catch of a supernatural creature you can pay 1fp to activate this power. For the duration of the scene, your bullets count as the Catch to the supernatural beings power".
Now, this is how I imagine it to work mechanically. In-game this is explained as him investigating the catch and preparing the bullets beforehand. So the gun isn't really magical hence the "" in the title, it's just him doing prep work and paying a fp to activate it.
Is this a good way to frame it in the rules or am I overthinking this? Is it balanced or to op, not op enough?
khadgar4606:
first he needs a aspect for both making his gun and ammo cuz normal contender dont gonna count for orgin bullets of his then think about temp aspect of knowing what monster you fight
what i mean is your player gonna need aspect like amatour gun desisner to make the gun so its never broke again
Quantus:
--- Quote from: khadgar4606 on June 14, 2017, 03:14:22 PM ---first he needs a aspect for both making his gun and ammo cuz normal contender dont gonna count for orgin bullets of his then think about temp aspect of knowing what monster you fight
what i mean is your player gonna need aspect like amatour gun desisner to make the gun so its never broke again
--- End quote ---
Would they, when it's an Item of Power? He doesnt have to have personally made it or anything.
Also, I dont know that they'd need to buy the gun and bullets separately since there arent separate benefits.
Anubissama:
Why would he need a "gun designer" aspect? People who make their own shells for shotguns don't know how to build a gun. They just have a set to make the shells.
I don't see it as too far fetched that he has bought some custom gun that is prepared to use bigger/homemade bullets, and he has some small workshop area where he makes the bullets he needs.
Taran:
Most of what you're saying can be done without a stunt or power.
Declaring specific ammo is Resources declaration. Or weapons, with a stunt. Or craftsmanship without a stunt, if he makes his own ammo.
Lore already lets you declare whether or not you know a Catch. Just have a stunt that lets him use Investigation instead of Lore. As you said, the difficulty would be based on how rare the creature or the catch is. (and how easy it is to weaponize). How do you weaponize True Love? That's going to be a hard declaration so he'd better have a good explanation of how he got those kinds of bullets.
I don't think you should give him the SotC ability. That also negates mundane armour and it makes no sense that he should be able to do that. Besides, a stunt that lets you declare that you know a catch should not give you ACaEBG. He'd also have sink enough FPs to buy the power for that scene. Or just have him spend refresh on an IoP but All Creatures Are Equal Before God is a weird power that people say costs anywhere from 2-5 refresh.
If he's a detective, give him lots of opportunities to find out the catch of his opponents(or let him declare it), then let him declare ammo (or build it in advance.) No refresh required (except the Investigation stunt since, presumably, it's higher than his Lore.
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