The Dresden Files > DFRPG

Being a bane for technology

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Wanderer:
Since we went on a tangent about magical items, I have a question: the pricing of Item of Power makes a distinction about the item being easy or hard to detect. What about items that are easy to detect, but hard to steal? E.g. a glove, ring, necklace, or belt that glows, hums, or otherwise attracts attention, but is still much harder to steal than a sword or staff. Does this kind of item still earn the higher discount?

Taran:
It's not really how easily it can be stolen that matters but on how often it's going to inconvenience your character.

A belt that literally hums with power might be looked at in the same light as a firearm, or a Magical sword.  So, while it can't be stolen easily, you might not get access to certain places if you have it on your person and might, therefore, be required to leave it at home or at the door.

That said, a magical sword can be disarmed in combat and a belt cannot.  So it might also depend on what kinds of powers are stored in the item.  If the power of an item only comes into play when in combat and you can't lose it in that situation, then it isn't a hindrance.  Once again, if its power is so obvious that you can't even bring it to combat, then it is a hindrance.

Wanderer:
Hmm, I'm not sure I may often find it that easy to define if a power would only be useful in combat or not, but I'm doubtful about the character being asked to 'check it out' an obvious wearable item as it were a firearm or melee weapon (and the character going along with the request). And as I said, I'm pretty much only going to use items that cannot be lost or stolen in combat (short of the character being made unconscious or powerless) because I loathe the alternative. So going by your guidelines I suppose any character of mine is only going to use the +1 version of Item of Power, if any.

Taran:
Yeah.  If it won't inconvenience you much, then you only get 1 point of rebate

Taran:
Double post.  If you want to be "game-y", you can do this: separate your powers between two item.  One big obvious one with 1 refresh worth of powers: golden lasso that has incite effect: physical blocks.

Then Take bracers (which can be hidden under a jacket) and load them up with powers: Speed, toughness etc...

Since you only get the rebate once regardless of how many items you have, you get the +2 rebate for the lasso.  If you lose the lasso, you only lose 1 refresh worth of powers.

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