The Dresden Files > DFRPG

Being a bane for technology

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Sanctaphrax:

--- Quote from: Griffyn612 on May 30, 2017, 10:39:27 PM ---I'm not an RPG'r, so I don't know the technical requirements for an all-natural caster that doesn't use any foci.
--- End quote ---

It's dead easy to go without foci. Nothing makes you buy any of them.

Every Wizard gets four slots for free, though. Might as well spend them on something. For a character like the one described, potions seem most appropriate.

Griffyn612:

--- Quote from: Sanctaphrax on May 31, 2017, 02:28:01 AM ---It's dead easy to go without foci. Nothing makes you buy any of them.

Every Wizard gets four slots for free, though. Might as well spend them on something. For a character like the one described, potions seem most appropriate.

--- End quote ---
A potion for ward casting and technology compensation?  That seems odd, from the perspective of the books.  But like I said, I know nothing about the RPG, or RPGs in general.  It's my big failing.

Sanctaphrax:
You can put any thaumaturgical effect in a potion. A ward-potion would be of limited value, though; you'd almost certainly be better off casting your ward properly. You could use foci in said casting or you could not; it's up to you.

I suggested potions not because they're particularly good for warding or working with technology, but because they let you get some benefit from your focus slots without giving you any gear that you'd really regret losing.

Wanderer:

--- Quote from: Griffyn612 on May 30, 2017, 10:39:27 PM ---I'm not an RPG'r, so I don't know the technical requirements for an all-natural caster that doesn't use any foci.  But it seems like it'd be difficult to make a character that can do all that.  Some sort of central foci (a charm bracelet comes to mind) can have multiple uses.  Foci just help focus natural talent and castings, so it'd just make things easier.

--- End quote ---

To clarify my stance on magical items, I'm not averse to their use in two cases, basically: when they act as an amplifier that boosts the character's raw power or control/finesse above and beyond their normal levels (and in such a case I prefer the boost to be spread horizontally among most or all magical elements or abilities), or when they provide some special trick or feat that go above and beyond the common uses of magic in fiction and legend (healing, shapeshifting, controlling weather, fireballs and lightning bolts, other elemental or combat magic, mind control and manipulation, telekinesis, cursing and blessing, luck manipulation, etc.). A material focus becomes a no-no to me when it becomes a necessary crutch to make such common uses of magic at all, or do them with any real effectiveness. The only exceptions I find acceptable for that are meditation, words, gestures, dancing, singing, and other easily-accessible, non-material, 'action' foci. It's the 'get a wand or bat guano to throw a fireball' stuff that earns my hate, but I'm OK with with One Ring, Horcrux, or Callandor stuff. Even so I prefer to make my characters not too reliant on easy-to-lose or burdensome stuff, and then to use stuff like tattoos, piercings, and other stuff that requires cutting to be lost. Or at the very least use stuff like rings, necklaces, and belts rather than wands, staffs, weapons, or anything that has to be carried by hand.

Taran:
There is a custom power called internal foci, I think. 

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