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Multiple Sponsored Magic

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blackstaff67:
I hereby advise to tread carefully with the house rules and powers.  They have not been playtested for balance and some of them may be gamebreakers (sad voice of experience here).  The Stunts seem to be okay and I'm okay with the vast majority of them. 

Welcome to the boards and good gaming!

Sanctaphrax:

--- Quote from: blackstaff67 on May 07, 2017, 01:53:46 PM ---I hereby advise to tread carefully with the house rules and powers.  They have not been playtested for balance and some of them may be gamebreakers (sad voice of experience here).
--- End quote ---

Bit off topic, but...which Powers and rules do you have in mind here?

blackstaff67:
Rather depends on how many players he has, but I feel that Intellectus of War is a no-go for me; given the high Refresh level of the OP's campaign, not only will that PC have five (!) skills at a +7 or +8, that PC will be able to automatically place Aspects on things without so much as  die-roll.  If the group has only two or three other players, it might work, but in a larger group, I have found the character tends to steal the spotlight from other players. 

IoW was made before many other powers and stunts came about--before the Wikia Resource page, if memory serves--and it was made as an alternative to Sponsored Magic.   
OTOH, it's a splendid power for an NPC Plot Device to have. 

But that's me and my table and my sad experience.  Maybe if the group is only 2-3 players and everyone's running on demigod status (the 20+ Refresh level of the OP), then it might work. 

Full disclosure: I prefer to run lower Refresh games and my attempt at a higher one ended in disaster; I hereby confess to a 'once bitten, twice shy' approach to some powers and that one in particular.

P.S. (Addendum) Rebate powers are also out for me.  For my table, I simply removed the discount for the sussing out difficulty so that Supernatural Toughness/Recovery always costs at least -2. 

Wanderer:

--- Quote from: khadgar4606 on May 07, 2017, 09:06:05 AM ---speaking of denarian shadows can you resurect or ascend lash again via some dresden class shenanigans

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Since Denarian shadows are psychic constructs, and minds/brains are supposed to have some redundancy capability for memories, I suppose the right way to resurrect a destroyed one would be to use some high-level psychomancy ritual to rebuild a copy from the fragments still surviving in the depths of the host mind's unconscious. Kinda like a program to restore erased data. Either that or going back in time to recover it before it got destroyed.

Wanderer:

--- Quote from: blackstaff67 on May 07, 2017, 01:53:46 PM ---I hereby advise to tread carefully with the house rules and powers.  They have not been playtested for balance and some of them may be gamebreakers (sad voice of experience here).  The Stunts seem to be okay and I'm okay with the vast majority of them. 

--- End quote ---

Understood, but I assume this would not be a real issue with new power levels. I have planned an extension up to 20-21 Refresh and 70 Skill points. From what I can tell, the system and setting have plenty of room for playstyle at that level, and the setting has many NPC much stronger and more powerful than that.

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