You are most definitely allowed to move stunts around from mantle to mantle. We have a few examples of that in there, in fact.
The point is that it's less intimidating where crunch goes and more flexible. As a RPer I found the game system more approachable (no pun intended) and carrying enough framework of rules to provide guidance to GMs and players.
I'm very proud of the work we did on DFA. I hope you guys like it too. ![Smiley :)](https://paranetonline.com/Smileys/default/smiley.gif)
Pamela
I think it's wonderful! Its just adjusting to some of the stuff since there are some different translations.
I do have a couple questions, since you worked on it Pamela!
![Cheesy :D](https://paranetonline.com/Smileys/default/cheesy.gif)
In our current game, I have a player who runs an Emissary of Nepythys. His inspiration behind it was Danny Phantom. With that said, one of his powers is a Breathe Weapon, or firing ectoblasts from his hands. In the original ruleset, it says that it is treated as a Weapon:2 due to it being considering a thrown weapon. Since some of the powers have been lowered, would you say that it's now Weapon:1? In addition, would you say that he can upgrade it up to Superb with one refresh?
Second, how would you treat spirit form?
Third, for character sheets, obviously combat has been changed. Is combat now just a normal HP bar? Essentially, where you get hit and you take 1 damage for each shift versus how the system was before?