First off - I love the Dresden files game. I've been reading it since it came out, and even ran it a few times. These few instances were usually for family and friends though, and my FLGS has opened up a game center where people can play and run RPGs. The problem that I've run into is thus, the more and more I've been reading, the more and more I realized that this system will be very difficult to teach newbies. Fate is pretty simple to begin with, but the magic system of DFRPG is just ponderous. It's heavy. Normally I wouldn't mind that so much if it was just some esoteric part of the system that wasn't very central to the game - but let's be honest, Magic is what makes the Dresden files cool!
When Evil Hat's big kickstarter came out, I was elated to find out that they were doing an Accelerated version of the DF rules. However, the more and more I'm reading different versions of Fate, I can't help but imagine - how the hell is it going to work?
How is Fate Accelerated going to handle the Dresden Files magic? Is it going to be just kinda handwaving? Will there still be the stamina cruch? Will they manage to keep the feel of the game while smoothing out the sheer pagecount of rules?