Author Topic: The Take-Out Chain Game  (Read 11058 times)

Offline Shaft

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Re: The Take-Out Chain Game
« Reply #15 on: March 08, 2015, 09:53:06 PM »
14-shift lightning strike spell.

Your rubber soled sneaker insulate your from the shock, but you can't help but stare at the electric lightshow surrounding you and marvel at the way that physics works for several minutes.

You should know better than to pick up a duck in a dungeon.  Attack 2, Wpn 6.
« Last Edit: March 08, 2015, 09:55:10 PM by Shaft »

Offline Sanctaphrax

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Re: The Take-Out Chain Game
« Reply #16 on: March 09, 2015, 05:03:16 AM »
The fake duck sprays out sleeping potion, knocking you unconscious.

A thousand-ton steel block falls on your head. Weapon 10.

Offline Hogeyhead

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Re: The Take-Out Chain Game
« Reply #17 on: March 12, 2015, 01:02:29 AM »
It turns out you were actually standing in the middle of a dump and the block forces you to the ground and you get impaled in many places by the debris however the garbage manages to break the fall around you and you are merely pinned by it and suffering from the aforementioned punctures and a severe concussion, thus mankinds disregard for the environment saves the day!

I can't believe I'm the first to do this one:

A man pulls the big reveal of his grand scheme to destoy city X and there is no way for poor Alfred to stop him yet poor Alfred is the only one there. Of course little does the villan know that despite all his protections and body guards, preparation and circumstance Alfred is a completely uninjured wizard with 5 lore and 4 fate points he has been nursing. So Alfred thinks well who wants to live forever anyways? So he death curses the SOB right there and then severing and utterly destroying his soul.

Naturally Alfred is a PC so has all consequences to call including his extreme. Because he is completely uninjured he can call them twice. He is going to spam all his fate points and hit him just that much harder. But wait that's not all he opens his sight and learns all he can about the villan who has the full 7 aspects, as he is destroying the soul he can easily call them all.

So 20 shifts for the consequences, 20 for the consequences again, 5 for lore, 8 for the fate points, and 14 for the aspects.

So ye old villan's soul is hit for a 67 stress hit. But that's not all. Alfred does not bother in the least trying to control the spell so his body is hit for a 67 stress hit of fallout.

Have fun.

Offline Sanctaphrax

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Re: The Take-Out Chain Game
« Reply #18 on: March 13, 2015, 03:34:42 AM »
The villain's soul is destroyed utterly, and arguably this kills him. But his heart keeps beating, and he still has some electrical activity in his brain.

So arguably, he's alive.

Weapon 0, accuracy 16 attack against Endurance from a massive dose of deadly neurotoxin.

Offline ways and means

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Re: The Take-Out Chain Game
« Reply #19 on: March 13, 2015, 01:18:43 PM »
You make a deal with a passing demon to save your life but he whisks you aways to hell immediately to honor your end of the bargain.

You have just swallowed small bombs, weapons 2 attack 7
Every night has its day.
Even forever must come to an end....
I think.

Offline Shaft

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Re: The Take-Out Chain Game
« Reply #20 on: March 13, 2015, 05:41:35 PM »
You have just swallowed small bombs, weapons 2 attack 7

The small bombs are a shot of Jack Daniels dropped in a half pint of Guiness, but you have several.  The next morning you wake up with a brutal hangover.

Looks like you picked the wrong day to visit Alderaan.  Death Star Laser: Weapon 100, area effect.

Offline sdfds68

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Re: The Take-Out Chain Game
« Reply #21 on: March 13, 2015, 07:00:09 PM »
Looks like you picked the wrong day to visit Alderaan.  Death Star Laser: Weapon 100, area effect.

The laser tears open a hole in space and time in addition to blowing up the planet, sending a few lucky people through to another world. The offworld tourist happens to be one of those people.

A foul thing from beyond our dimensions ages someone by a thousand years. Weapon 30, accuracy 18.

Offline InFerrumVeritas

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Re: The Take-Out Chain Game
« Reply #22 on: March 14, 2015, 01:49:57 AM »
The laser tears open a hole in space and time in addition to blowing up the planet, sending a few lucky people through to another world. The offworld tourist happens to be one of those people.

A foul thing from beyond our dimensions ages someone by a thousand years. Weapon 30, accuracy 18.

That person is reincarnated over and over, but retains their memories because of the short space of time it happens in.

A person steps on a land-mine, Weapon 10.

Offline Taran

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Re: The Take-Out Chain Game
« Reply #23 on: March 14, 2015, 01:51:50 PM »
A person steps on a land-mine, Weapon 10.

Both his legs are blown off and they are in a wheelchair for the rest of their lives.

Next:  a servant is cleaning the Master's chambers when the house is hit by a falling satellite. 

Offline S1C0

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Re: The Take-Out Chain Game
« Reply #24 on: March 14, 2015, 07:26:38 PM »
The satellite was pulled from space by a pissed off wizard and it destroys your vampiric boss's fortress luckily for you, you happen to be cleaning out your masters safe and are trapped inside a "safe". TKO Red court base. lol


Next: A 12 shift 3 zones wide biomancy virus that causes violent mutations in all organic matter

 
Vae Victus

Offline ways and means

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Re: The Take-Out Chain Game
« Reply #25 on: March 14, 2015, 10:58:52 PM »
Next: A 12 shift 3 zones wide biomancy virus that causes violent mutations in all organic matter

The biomancy virus caused you to twitch and spasm and you fall into a vat of radioactive chemical, two hours later a glowing green hands reaches up from the vat.

A popular but usually less homicidal superhero is trying to bisect you with his laser eyes.

The attack has a Weapon rating of over 9000. 

Every night has its day.
Even forever must come to an end....
I think.

Offline sdfds68

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Re: The Take-Out Chain Game
« Reply #26 on: March 14, 2015, 11:38:44 PM »
At the last second the red beams swerve and 'only' take off the person's legs.... and the MOON.

A monstrous creature beats a PC into a bloody pulp with a washing machine for a bludgeon, then stops, puts on some sunglasses and makes a joke about how the opposition is 'washed up.'

Weapon 12 pun attack.

Offline Shaft

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Re: The Take-Out Chain Game
« Reply #27 on: March 15, 2015, 12:05:02 AM »
Weapon 12 pun attack.

You point out that his dry delivery nullifies the humor and get trapped in an hour long argument that leads nowhere.

Get pushed off a building into helicopter blades.  Weapon 8 from the chopper, Weapon 10 from the ground on any surviving parts.


Offline Shaft

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Re: The Take-Out Chain Game
« Reply #28 on: April 01, 2015, 12:34:52 AM »
No replies... Does that mean I win?  Or did I lose?  :D

Offline Taran

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Re: The Take-Out Chain Game
« Reply #29 on: April 01, 2015, 02:57:50 AM »
No replies... Does that mean I win?  Or did I lose?  :D

You win for resurrecting the game!  Your last one almost ended it all - fortunately, it was non-lethal.

You point out that his dry delivery nullifies the humor and get trapped in an hour long argument that leads nowhere.

Get pushed off a building into helicopter blades.  Weapon 8 from the chopper, Weapon 10 from the ground on any surviving parts.

The person manages to barely squeak through the blades but loses both legs below the hips...then hits the ground, with such force they suffer a major spinal injury causing them to be paralyzed from the neck down.  They'll still be able to tell you the location to their Evil Boss's lair...

Next:  Accuracy 40; weapon 0 trash compactor.  Not even the storm trooper armour will help.
« Last Edit: April 01, 2015, 03:03:03 AM by Taran »