The Dresden Files > DFRPG
Request A Character
khadgar4606:
--- Quote from: Ghostfreak on August 18, 2016, 03:56:53 AM ---Bloodborne is a very interesting game filled with lore and characters that just stick to you and overall an experience I feel everyone should enjoy. The character write up is really good Theo though what would be his concept, trouble and other aspects to describe him exactly? Especially for a modern time like now.
This is what I had in mind.
High Concept: Moon-scented Hunter
Trouble: (not sure yet; probably something to do with blood.What, I am not sure.)
Aspects: School kid, Crazy Prepared, Reads body language instead of words, Prince of the Vilebloods, (I need one more for a total of 5)
The only other thing I am not able to get right is using blood as a weapon, both with weapons and as a base. Like how Queen Yarhnam is able to use her blood as a weapon.
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I have idea for 5th aspect dabling sangumencer which gives this guy its magic power and some trouble aspect for warden problemssentence
Ghostfreak:
Perhaps the trouble aspect would be "Looks like a lawbreaker, smells like a lawbreaker" in pertaining to his heritage because his ancestor (protagonist of Bloodborne) is a great one (outsider) after defeating the moon pressence; though he still retains his humanity because he was human first. Before fighting jim however, he not only becomes a Vileblood after learning the truth about Cainhurst and its vast secrets, but also draws rhe interest and affections of the queen. Analise, Queen of the Vilebloods and Cainhurst castle. The trouble would stem from fact that the seventh law states that no one should have contact or reasearch about outsiders; but it says nothing about being related to one. Sure this might bring more trouble than its worth since your existence would be a conundrum and most of the heavy hitters of the super natural world would want you dead mostly out of fear. Plus the laws though ironclad are quite flexible to get around so that would introduce interesting roleplay. Especially when it comes to the hypocritical white council wizards and how they handle things.
khadgar4606:
--- Quote from: Ghostfreak on August 18, 2016, 03:14:06 PM ---Perhaps the trouble aspect would be "Looks like a lawbreaker, smells like a lawbreaker" in pertaining to his heritage because his ancestor (protagonist of Bloodborne) is a great one (outsider) after defeating the moon pressence; though he still retains his humanity because he was human first. Before fighting jim however, he not only becomes a Vileblood after learning the truth about Cainhurst and its vast secrets, but also draws rhe interest and affections of the queen. Analise, Queen of the Vilebloods and Cainhurst castle. The trouble would stem from fact that the seventh law states that no one should have contact or reasearch about outsiders; but it says nothing about being related to one. Sure this might bring more trouble than its worth since your existence would be a conundrum and most of the heavy hitters of the super natural world would want you dead mostly out of fear. Plus the laws though ironclad are quite flexible to get around so that would introduce interesting roleplay. Especially when it comes to the hypocritical white council wizards and how they handle things.
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you mean like my aestas character he has major problem because he knows something that make him dangerous
as for aestas you gonna ask she gets her nifty powers from dead outsider( hewalksbehind)
Ghostfreak:
He who walks behind is an interesting character for an outsider and basically shows how little we know about them. Outside of obscure information from the whole council (which is only known by a select few and I feel things are missing). Not discounting that outsiders are not evil or that they do not pose a problem but it is interesting nontheless that they have s connection to the idiot god.
Theogony_IX:
--- Quote from: Sanctaphrax on August 18, 2016, 07:52:01 AM ---Can critique stunts, though.
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Thanks!
--- Quote ---This seems worryingly powerful.
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Yeah, it basically gives two actions for one. I'm not sure how to do this without making it too weak though. If the penalty were a -2, then you might as well just maneuver for the aspect. The idea here is that you spend a little extra time on your attack to make it extra powerful often staggering your opponent. Can you think of a good way to model that?
--- Quote ---I think it would be better to take a stunt letting him wield that pistol with Weapons. This is one of those cases where optimizing makes the sheet feel more natural, if you ask me.
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Good call.
--- Quote ---There probably shouldn't stack, at least not fully. That being said, I wouldn't blink if you wanted to make the sword weapon 3 normally.
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Stunts should be able to add 2 stress on the back end. Is it too broad of a bonus? The idea here is that there are actually two different weapons that you switch between for differing combat situations. A faster, weaker straight-sword and a slower, stronger great-sword. What if there were a -1 penalty on accuracy for this to model it's slowness? How would you add additional stress on the back end from that? Still 2 or would you bump it up to 3.
--- Quote ---I can't say I like this maneuver-with-special-rules set-up. There's gotta be a better way to stat this kind of ability.
Also, I don't think taking supplemental actions in response to attacks works very well.
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Yeah, I was definitely playing fast and loose with the rules here. It should probably just be a static boost.
--- Quote ---Feels weak. You can already make maneuvers, you shouldn't need a stunt to move people with KNOCKED BACK.
Also, this doesn't really feel like a mortal stunt.
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I was thinking it was a common ritual, something that mortals can do without any supernatural powers. And I was under the assumption that if it's an odd sort of action your character takes regularly, you should probably make it a stunt; YS318 - Adjudicating Skills.
--- Quote ---Bag of Tricks doesn't work this way. It doesn't let you spend multiple slots on an item. Also, you can only spend 1 Refresh on more items.
Ritual (Crafting) and a Refinement will give you a similar amount of power, though. And it'll let you spend stress for extra uses.
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I didn't realize that . . .
If you want to give more feedback, I'll update the write up with your suggestions.
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