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Sanctaphrax:
Video's fine, as long as it's short and my computer is able to play it. Which unfortunately isn't guaranteed; my computer is pretty garbage.

Ghostfreak:
https://m.youtube.com/watch?v=IdWOFrFbcz8

This should help out San. If not then pleass let me know.

Theogony_IX:
I might be able to help with this actually.  I'm currently working on my second play through of Bloodborne.  Sanctaphrax, you may be able to better optimize it.

So Bloodborne is an RPG that allows for differing character builds.  As a result, the Hunter isn't a static thing, but can vary depending on your stat choice and weapon choice.  Here is one based on Ludwig's Holy Blade with most of the focus on the two damage stats, Strength and Skill.  I'll post another a little later focused on Skill and Arcane.

Ludwig's Holy Blade - Quality Build
(click to show/hide)Skills:
+5:  Weapons, Athletics
+4:  Lore, Alertness
+3:  Guns, Endurance
+2:  Investigation, Intimidation, Discipline
+1:  Rapport, Empathy, Driving, Fists, Stealth

Items:
Ludwig's Holy Blade - a Weapon:2 straight sword.
Repeating Pistol - a Weapon:2 double-barreled pistol.

Stunts and Powers:
-1 Charge Attack (Weapons) - When you perform an attack, you may accept a -1 penalty to your Weapons skill before you roll the dice.  If you do, a successful attack applies the fragile aspect "Staggered" in addition to any stress dealt.

-1 Pistol Stun (Guns) - Add +2 to your Guns skill when Maneuvering to place the aspect "Staggered".

-1 Visceral Attack (Weapons) - When you tag or invoke an aspect named "Staggered" to aid an attack, add 2 stress to the result when successful (in addition to the other benefits).  Then the "Staggered" aspect fades.

-1 Trick Weapon (Weapons) - You tuck your straight sword into a large cumbersome sheath transforming it into a dull, two-handed broadsword.  Your broadsword attacks with Weapon:4.

-1 Wall of Death (Weapons) - You may make spray attacks with your broadsword.

-1 Riposte (Weapons) - On a successful defense with Weapons, you may sacrifice your next action to turn that defense into an immediate and automatically successful attack. Your attacker must be within range of your weapon, and if you’re mounting a full defense you do not get the benefit of the +2 bonus when your defense roll converts to an attack roll.

-1 Hunter's Weapon (Weapons) - When swung to fight Beasts or Kin, a Hunter's Weapon grants a +1 to
the Hunter’s Weapons skill.

-1 Strength and Skill (Weapons) - Add two to your Weapons skill when using it to perform maneuvers related to a precision.

-1 Old Hunter Bone (Lore) - You may Maneuver using Lore to place the aspect "Quickening" on yourself.  This aspect can be tagged to gain +1 to your dodge rolls for the rest of the scene.  Additionally, it allows you to move 1 zone as a supplemental action when you dodge.

-1 Beast Roar (Lore) - You may Maneuver using Lore to place the aspect "Knocked Back".  You may tag this aspect to move a single target 1 zone away from you.


-10 Refresh
+2 Pure Mortal Bonus
Adjusted Refresh: 2

EDIT:  Second Build

Blade of Mercy - Skill and Arcane
(click to show/hide)Skills:
+5:  Weapons, Lore
+4:  Athletics, Alertness
+3:  Guns, Endurance
+2:  Investigation, Intimidation, Discipline
+1:  Rapport, Empathy, Driving, Fists, Stealth

Items:
Blade of Mercy - a Weapon:2 curved sword.
Repeating Pistol - a Weapon:2 double-barreled pistol.

Stunts and Powers:
-1 Charge Attack (Weapons) - When you perform an attack, you may accept a -1 penalty to your Weapons skill before you roll the dice.  If you do, a successful attack applies the fragile aspect "Staggered" in addition to any stress dealt.

-1 Visceral Attack (Weapons) - When you tag or invoke an aspect named "Staggered" to aid an attack, add 2 stress to the result when successful (in addition to the other benefits).  Then the "Staggered" aspect fades.

-1 Trick Weapon (Weapons) - You split your weapon into two halves, one in each hand.  Your dual weapon attacks are made at Weapon:3.

-1 Flurry of Blades (Weapons) - Your dual weapon attacks are made in quick succession allowing you to stack damage quickly.  Add +1 to your Weapon value for each consecutive round you have Attacked the same target.  This resets if you Maneuver, Block, or Sprint between Attacks.

-1 Riposte (Weapons) - On a successful defense with Weapons, you may sacrifice your next action to turn that defense into an immediate and automatically successful attack. Your attacker must be within range of your weapon, and if you’re mounting a full defense you do not get the benefit of the +2 bonus when your defense roll converts to an attack roll.

-1 Hunter's Weapon (Weapons) - When swung to fight Beasts or fallen Hunters, a Hunter of Hunter's Weapon grants a +1 to the Hunter’s Weapons skill.

-3 Bag of tricks - 12 potion slots.
     Old Hunter Bone - A Block:6 or Armor:3 against attacks, 3 uses per session (3 slots).
     A Call Beyond - A zone-wide Weapon:5 attack, 3 use per session (4 slots).  Aim with Lore.
     Call of Ebrietas - A 6-shift Maneuver to place the aspects "Staggered" and "Knocked Back", 3 uses per session (3 slots).
     Messenger's Gift - A Block:5 versus perception, 3 uses per session (2 slots).  Transforms the Hunter into a part of his or her surroundings.
     


-9 Refresh
Adjusted Refresh: 1

Ghostfreak:
Bloodborne is a very interesting game filled with lore and characters that just stick to you and overall an experience I feel everyone should enjoy. The character write up is really good Theo though what would be his concept, trouble and other aspects to describe him exactly? Especially for a modern time like now.

This is what I had in mind.
High Concept: Moon-scented Hunter
Trouble: (not sure yet; probably something to do with blood.What, I am not sure.)
Aspects: School kid, Crazy Prepared,  Reads body language instead of words, Prince of the Vilebloods,  (I need one more for a total of 5)

The only other thing I am not able to get right is using blood as a weapon, both with weapons and as a base. Like how Queen Yarhnam is able to use her blood as a weapon.

Sanctaphrax:
I don't think I can do better than that. At least, not going by the video. Really, all I can glean from that is that he's good with a sword and pistol.

Can critique stunts, though.


--- Quote from: Theogony_IX on August 17, 2016, 07:37:46 PM ----1 Charge Attack (Weapons) - When you perform an attack, you may accept a -1 penalty to your Weapons skill before you roll the dice.  If you do, a successful attack applies the fragile aspect "Staggered" in addition to any stress dealt.
--- End quote ---

This seems worryingly powerful.


--- Quote from: Theogony_IX on August 17, 2016, 07:37:46 PM ----1 Pistol Stun (Guns) - Add +2 to your Guns skill when Maneuvering to place the aspect "Staggered".
--- End quote ---

I think it would be better to take a stunt letting him wield that pistol with Weapons. This is one of those cases where optimizing makes the sheet feel more natural, if you ask me.


--- Quote from: Theogony_IX on August 17, 2016, 07:37:46 PM ----1 Visceral Attack (Weapons) - When you tag or invoke an aspect named "Staggered" to aid an attack, add 2 stress to the result when successful (in addition to the other benefits).  Then the "Staggered" aspect fades.

-1 Trick Weapon (Weapons) - You tuck your straight sword into a large cumbersome sheath transforming it into a dull, two-handed broadsword.  Your broadsword attacks with Weapon:4.
--- End quote ---

There probably shouldn't stack, at least not fully. That being said, I wouldn't blink if you wanted to make the sword weapon 3 normally.


--- Quote from: Theogony_IX on August 17, 2016, 07:37:46 PM ----1 Old Hunter Bone (Lore) - You may Maneuver using Lore to place the aspect "Quickening" on yourself.  This aspect can be tagged to gain +1 to your dodge rolls for the rest of the scene.  Additionally, it allows you to move 1 zone as a supplemental action when you dodge.
--- End quote ---

I can't say I like this maneuver-with-special-rules set-up. There's gotta be a better way to stat this kind of ability.

Also, I don't think taking supplemental actions in response to attacks works very well.


--- Quote from: Theogony_IX on August 17, 2016, 07:37:46 PM ----1 Beast Roar (Lore) - You may Maneuver using Lore to place the aspect "Knocked Back".  You may tag this aspect to move a single target 1 zone away from you.
--- End quote ---

Feels weak. You can already make maneuvers, you shouldn't need a stunt to move people with KNOCKED BACK.

Also, this doesn't really feel like a mortal stunt.


--- Quote from: Theogony_IX on August 17, 2016, 07:37:46 PM ----3 Bag of tricks - 12 potion slots.
     Old Hunter Bone - A Block:6 or Armor:3 against attacks, 3 uses per session (3 slots).
     A Call Beyond - A zone-wide Weapon:5 attack, 3 use per session (4 slots).  Aim with Lore.
     Call of Ebrietas - A 6-shift Maneuver to place the aspects "Staggered" and "Knocked Back", 3 uses per session (3 slots).
     Messenger's Gift - A Block:5 versus perception, 3 uses per session (2 slots).  Transforms the Hunter into a part of his or her surroundings.
--- End quote ---

Bag of Tricks doesn't work this way. It doesn't let you spend multiple slots on an item. Also, you can only spend 1 Refresh on more items.

Ritual (Crafting) and a Refinement will give you a similar amount of power, though. And it'll let you spend stress for extra uses.

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