The Dresden Files > DFRPG
Request A Character
Ownagepants:
I'm leaning towards mortal swordsman and if it would be possible for him to have an item of power then yes otherwise it can just be a sword he's also good at breaking to into places and being stealthy and he's trained but his experience in real battle is limited .
Branagon:
Hello.
I've never played, nor ran DFRPG before.
I'm about to GM a game for some friends set in our city and would like some input on characters.
This is just a short term game, so I was thinking of skipping the character/city creation phase so I can give people some experience with Fate before we commit to a longer term campaign.
To that end I'm creating DFs versions of the players as PCs.
Here are my ideas. I would especially like help with powers and stunts.
My players won't have read the books (DFRPG or DF), how much of a problem is that going to be ?
1. An heir to an ancient roman house. Emissary of Power with magic gladius.
Connection to lost Legion??
2. A musician who discovers a magic guitar and a talent for evocations tied to music.
(Guitar is a gift from the Summer Queen)
Guitar IOP focus item. Could I have a stunt that lets you use Performance for power in Evocations or would that be too powerful. What about the cap on focus items.
3. A lycanthrope descendant of berserkers.
(How do I run lycanthropy in game, specifically how to choose when the moon is full)
Maybe let the player pick (with an aspect invoke) ?
I also have a math student and a physics student.
Maybe one or both of them pure mortal I want to emphasize that pure mortals are cool.
7 refresh game 20 skill points.
Thanks
Bran
p.s. I'm unsure if this should be here or its own thread.
Sanctaphrax:
Welcome to the forum and the game, Branagon.
This isn't a bad thread for that, but you'll probably get more response in a new thread. Only person listening here is me.
Not having read the novels shouldn't be a problem at all. Not having read the RPG books might be. Sometimes players have trouble learning the Aspect rules, and the way stress works can be counter-intuitive for some. So you'll need to make sure people have a basic grasp on the rules before you start playing.
I think a stunt or -1 Power to use Performance for spellcasting power sounds like a fine idea. Not sure what your concern is with the focus item limit.
How to handle the full moon is up to you. Letting the player Declare it with a Fate Point sounds like a good idea.
A mortal math or physics student could be a fine PC, but they'd need some other skills beyond academics. And having two mortals with such similar abilities might be boring.
Anyway, here's a take on Achilles:
(click to show/hide)Achilles Collier (Feet In The Water)
High Concept: Former Cultist of Ares
Trouble Aspect: Filled With Regret
Other Aspects: Skilled But Inexperienced Warrior, Like A Ninja, Life-Drinking Sword, The Stubbornness Of Youth
Skills:
Great: Weapons, Conviction
Good: Athletics, Stealth
Fair: Alertness, Burglary
Average: Endurance, Deceit
Stunts:
Really Stubborn (Conviction): Use Conviction to defend against any attempt to make him back down or change his mind.
Powers:
Life-Drinking Sword [+2]
True Aim [-1]
Blood Drinker [-1]
Inhuman Recovery [-2]
The Catch (Other weapons of the cult) [+1]
Total Refresh Cost:
-2
Refresh Total:
4
khadgar4606:
can I request harries stats from last book with kusunagi equipped( aka he is knight of cross)
Branagon:
Thanks for your help Sanctaphrax.
I created a new thread like you suggested.
My concern with the focus item limit is the Lore limit on focus item slots in one item on OS 278.
Any tips on teaching aspects through play?
I'm going to have my players read "The Basics" and "Harry's World" before we start play.
Maybe that is a good compromise.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version