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Grey Council Warden:
Actually I could use some help, I'm starting a campaign with three friends next week and after a lot of discussion on different types of vampires one of my players basically wants to play a vampire from the vampire diaries tv show. I think I have a basic idea of what she wants but I've only seen the first season and I'm trying to figure out how to model different powers and abilities. Such as their mind control and healing blood. If it helps I'm starting the game at chest high, one so there's less powers and stunts I need to keep track of  initially because I am a new GM, and two so over the course of play they can work towards submerged.

Taran:
Welcome to the boards

I found this web site: http://www.innsmouthfreepress.com/blog/garlic-dont-work-boys-vampire-mythology-and-the-vampire-diaries/

I don't watch the show, so take my advice with a grain of salt.

They seem to have a variety of weaknesses like silver and wood and sunlight so you'd build that into the catch.  That's a huge catch actually.

Certain things would be based on aspects: needing invitations, wearing vervain to be immune to their mind control.

They can have all the building block powers: strength, speed, toughness.

Mind control could just be an incite emotion power or 'incite effect' custom power.  It's probably, more likely, a mental conflict.  Possibly done as consequential test similar to how narcotic saliva is used when put in a drink.

Healing blood might be done as a stunt where they can use Endurance instead of scholarship for First Aid trapping.  Drinking the blood just gives you an excuse to start recovery.  I wouldn't try any custom 'healing' powers.

Grey Council Warden:
Thank you. This helps quite a bit, we gave her character one of the anti-sun rings mostly so she wouldn't be trapped in a building the entire day. I'm going to treat it as an enchanted item. The other two players made a sorcerer and a changeling, luckily I had the opportunity to play a few campaigns with another group of friends so I feel pretty capable in GMing for those two but I wasn't quite sure how to handle a home-brew character. So thank you again we are starting our first game next weekend and this was immensely helpful.

Ownagepants:
This is going to be my first character so my concept is a young man whose parents were part of a cult called the order of war that worships ares they use weapons made of the metal from weapons used in the bloodiest wars in earths history it is their belief that ares wants them to prove their dominance over the supernatural world by hunting strong creatures but during his first hunt he realized his order wasn't hunting strong creatures they were simply murdering supernatural creatures even if they couldn't fight back he realizes this after they attacked a family of lycanthropes and killed everyone including the children so he left even killing a member of his order who tried to stop him. Will this work you can change whatever you need to if it does not fit his name is Achilles Collier I am want to play a character in the vein of micheal without the white god angle.

Sanctaphrax:
Welcome to the forum and to the game.

A character like that should be easy enough to write up. But there are a number of different directions you could go.

When you say Michael without the white god...do you mean a mortal swordsman, or someone with some other kind of supernatural power? Do you intend for those special cult weapons to be items of power?

Also, what level is this guy at? Feet in the Water? Submerged?

Apart from fighting and Conviction, is there anything in particular you want this guy to be good at?

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