The Dresden Files > DFRPG

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Sanctaphrax:

--- Quote from: dragoonbuster on August 15, 2015, 09:41:49 PM ---How's that?
--- End quote ---

I had a player who focused heavily on evocation attacks. As a result, their evothaum ended up better than their actual thaumaturgy. It was kinda weird in play, and made an extremely-powerful character even stronger.


--- Quote from: dragoonbuster on August 15, 2015, 10:42:02 PM ---A few stunts, and that's it other than the spear Gáe Bulg (which I'd model with Natural Weaponry) and Warp Spasm.
--- End quote ---

I don't know much about this guy, but why would you use Natural Weaponry to represent a spear? Wouldn't an IoP or an item with an Aspect be more appropriate?

dragoonbuster:

--- Quote from: Sanctaphrax on August 17, 2015, 01:08:44 AM ---I don't know much about this guy, but why would you use Natural Weaponry to represent a spear? Wouldn't an IoP or an item with an Aspect be more appropriate?

--- End quote ---

Yeah--case of poor abbreviation. I'd set it up like this:

Rebate +2
It Is What It Is: Weapon 3 spear -0
Never Far from Reach -1
Selective Area Weaponry -2
True Aim -1

EDIT: Added True Aim and corrected Selective Area Weaponry costs.

dragoonbuster:
Double post. Edited the IoP above, some. Then I decided to give a shot towards a full char build for the original NPC concept:


--- Quote from: Herlaking on July 13, 2015, 09:52:33 PM ---If people are still doing requests than I would like to see the mythological version of Cu Chulainn, and more specifically I want to see how the Warp Spasm would impact the character. Use whatever Refresh level you think is necessary.

--- End quote ---

Hard to judge Power Level of the great heroes of the Ulster age, but given the legends of him killing hundreds of men on his own, etc...I'm going with Scuba Diving.
 

--- Quote ---Scuba Diving (45 skill points, 17 refresh, skill cap fantastic)
You're one of the best in the world at what you do. Faerie Queens, Vampire Kings, and Senior Council members know who you are.

--- End quote ---

Also, just a note, I prefer the translation of the ríastrad of "Torque" to "Warp Spasm", because based on the description of what happens to him it sounds like his whole body is being twisted. Anyway:



--- Quote ---Name: Cú Chulainn
High Concept: Ulster Champion
Trouble: Destined For A Short But Famous Life
Other Aspects: Culann's Hound, Born With the Ríastrad, Trained By Scáthach, Champion of the Cattle Raid of Cooley and Bricriu's Feast


Skills:
+6 Might, Weapons
+5 Endurance, Fists
+4 Presence, Intimidation
+3 Athletics, Rapport
+2 Survival, Conviction, Discipline
+1 Scholarship, Lore, Stealth


Stunts: -2
- Footwork (Weapons)
- Riposte


Powers: -7
-2 Inhuman Strength
-2 Inhuman Toughness
-2 Inhuman Recovery
+3 The Catch: Consuming Dog Meat
+1 Human Form: Ríastrad/Torque/Warp Spasm
-2 Supernatural Toughness (Ríastrad form)
-2 Supernatural Strength (Ríastrad form)
-1 IoP: Gáe Bulg (Trained By Scáthach)
   [-0] It Is What It Is: A magical barbed "belly spear", Weapon: 3
   [-0] Indestructable
   [+2] Rebate
   [+1] Barbed Death: If this weapon is used to take an opponent out, it always kills.
   [-1] True Aim
   [-2] Legendary Weapon: This weapons attacks inflict +4 Weapon Damage
   [-1] Ritual Throw: The Gáe Bulg is intended to be thrown ritually from the space between the big and second toe for maximum effect, and only used as a last resort, as it invariably kills all but the toughest opponents. You must invoke this IoP's Aspect for effect when throwing it. When this weapon strikes, it must be cut out of the target with a supplemental action before it can be used again (if the victim manages to survive the initial throw, 4 shifts or more worth of consequences must be taken/inflicted to remove the weapon). All Ritual Throws with the Gáe Bulg are made at +4 to strike.


Starting Refresh: 17
Refresh Spent: 9
Final Refresh: 8

--- End quote ---



--- Quote from: Sanctaphrax on August 17, 2015, 01:08:44 AM ---I had a player who focused heavily on evocation attacks. As a result, their evothaum ended up better than their actual thaumaturgy. It was kinda weird in play, and made an extremely-powerful character even stronger.

--- End quote ---

That is kinda weird. I'm thinking that I like this approach the most:
- if your evothaum opens up new possibilities for an evocation element you use, then it can make sense to allow evocation Specializations and Foci to apply.
- if your evothaum doesn't really fit into an evocation element you use, then you should use Thaumaturgy specializations and foci....but you pick whether they apply as offensive or defensive foci for the purposes of evocation

When I have OP spellcasters I've found I just have to up my own game as a GM. Perfect? Nah, but oh well. I look at 'em like a challenge now. And if they scene-steal too much, talk to them honestly about the role of the spotlight.

ghostviking:

--- Quote from: dragoonbuster on August 14, 2015, 01:41:57 AM ---I'd handle this the same way, minus the summoning rules.

If you have an ancestor spirit like Sir Stuart, make it an Aspect you can invoke. AS far as multiple ones, I'd say it's possible but unlikely, given the nature of how ghosts are created and stick around in Dresden...of course, a sort of "Spirit Council of Elders" is a really cool concept.  If you have refresh to burn you could make them an Item of Power.

Instead of Summoning Rules, I note that Mort gets tired when he directs ghosts on-the-fly and the prevalence of thaumaturgic-level magic with the speed/method of Evocation. This tells me that you can pretty easily model what he does as Ritual: Ectomancy, and Superior Ectomancy, effectively using "Ectomancy" as an evocation element in combat. Availability of ghosts to do this is handled simply with compels.

Spinning off the idea of a "Spirit Council of Elders," here's how I might build a "21st Century Shaman" ectomancer at Chest-Deep:

--- End quote ---

Hey, thanks! I hadn't considered a council of elders but that opens up so much stuff for backstory construction, the ancestors in Mulan come to mind, haha. Thanks everybody for the resources and advice!

Sanctaphrax:

--- Quote from: dragoonbuster on August 17, 2015, 09:46:23 PM ---Skills:
+6 Might, Weapons
+5 Endurance, Fists
+4 Presence, Intimidation
+3 Athletics, Rapport
+2 Survival, Conviction, Discipline
+1 Scholarship, Lore, Stealth


Stunts: -2
- Footwork (Weapons)
- Riposte
--- End quote ---

Isn't he supposed to be really good at jumping? I vaguely remember something about a "salmon leap".

If I were you I'd drop Fists, give him a stunt to attack unarmed with Might, and raise Athletics to Superb. Maybe add in a jumping stunt or Power too. You can probably do without Footwork if you do that.


--- Quote from: dragoonbuster on August 17, 2015, 09:46:23 PM ----1 IoP: Gáe Bulg (Trained By Scáthach)
   [-0] It Is What It Is: A magical barbed "belly spear", Weapon: 3
   [-0] Indestructable
   [+2] Rebate
   [+1] Barbed Death: If this weapon is used to take an opponent out, it always kills.
   [-1] True Aim
   [-2] Legendary Weapon: This weapons attacks inflict +4 Weapon Damage
   [-1] Ritual Throw: The Gáe Bulg is intended to be thrown ritually from the space between the big and second toe for maximum effect, and only used as a last resort, as it invariably kills all but the toughest opponents. You must invoke this IoP's Aspect for effect when throwing it. When this weapon strikes, it must be cut out of the target with a supplemental action before it can be used again (if the victim manages to survive the initial throw, 4 shifts or more worth of consequences must be taken/inflicted to remove the weapon). All Ritual Throws with the Gáe Bulg are made at +4 to strike.
--- End quote ---

I dunno about this. Stuff like Barbed Death should usually be Compel-based. And while 1 Refresh for +2 stress is fine by me, 2 Refresh for +4 stress seems a bit iffy.

As for Ritual Throw, I'm really not sure how to judge it. But it seems worryingly strong.

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