The Dresden Files > DFRPG

Request A Character

<< < (42/103) > >>

Sanctaphrax:
That reminds me, I should probably have linked to this. Although in retrospect, I'm not sure why I didn't use Ghost Speaker there.

As for Superior Ectomancy, I'd only charge 1 Refresh for ectomantic evothaum. It's not as powerful as ghost-themed Channelling, after all.

dragoonbuster:

--- Quote from: Sanctaphrax on August 15, 2015, 01:25:48 AM ---As for Superior Ectomancy, I'd only charge 1 Refresh for ectomantic evothaum. It's not as powerful as ghost-themed Channelling, after all.

--- End quote ---

Agreed, and I charged another one for being able to use your foci for evocation and as catch-all Power/Discipline instead of offensive/defensive only. That might be a bit powerful, and maybe you should make them choose offense/defense.

Sanctaphrax:
Oh, I see.

I might actually fold that into the basic evothaum ability. It's not clear which foci and specializations you're "supposed" to use, and thaumaturgy foci are generally less impressive than evocation foci, in my experience. Plus I'm not thrilled with how using evocation bonuses has worked out in my games.

dragoonbuster:

--- Quote from: Sanctaphrax on August 15, 2015, 08:32:15 PM ---Oh, I see.

I might actually fold that into the basic evothaum ability. It's not clear which foci and specializations you're "supposed" to use, and thaumaturgy foci are generally less impressive than evocation foci, in my experience.

--- End quote ---

Hm, you've got a good point there. In which case I think I'd keep Superior Ectomancy at -2 and give a +1 Power/Control bonus to it.


--- Quote from: Sanctaphrax on August 15, 2015, 08:32:15 PM ---Plus I'm not thrilled with how using evocation bonuses has worked out in my games.
--- End quote ---

How's that?

dragoonbuster:
Double post:


--- Quote from: Herlaking on July 13, 2015, 09:52:33 PM ---If people are still doing requests than I would like to see the mythological version of Cu Chulainn, and more specifically I want to see how the Warp Spasm would impact the character. Use whatever Refresh level you think is necessary.

--- End quote ---

Warp Spasm is pretty easily done with an Aspect that's used for invokes and compels.

For a little more effect, I would attach a few extra powers to Human Form. Exactly how you want to build it is pretty flexible; I'd give him a Fighting stunt or two, a boost to Strength and maybe Toughness, and call it a day. If you like the Inhuman/Supernatural/Mythic Martial Arts powers (couldn't find the link), you could give him one of those.

Cu Chulainn is the type of character I see as having a lot of FPs to work with, based on the legends. Inhuman Strength in base form and likely not much else. A few stunts, and that's it other than the spear Gáe Bulg (which I'd model with Natural Weaponry) and Warp Spasm.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version