The Dresden Files > DFRPG
Request A Character
Saracen:
--- Quote from: Sanctaphrax on June 25, 2015, 01:45:38 AM ---I could rephrase the Stunt as applying to people who share his convictions or are inimical to them. It's basically the same, effect-wise, but maybe it sounds more Conviction-y?
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It still doesn't sit right with me, but better for sure.
--- Quote from: Sanctaphrax on June 25, 2015, 01:45:38 AM ---Maybe.
Apart from piercing Devil Fruit defences, Armament Haki mostly just feels like a flavour for normal abilities.
I have Strength...because of Haki! I have Toughness...because of Haki! I have really high Weapons....because of Haki! And so on.
I guess it might be worth making the defence-piercing thing into a Power, but I'm not sure exactly how to do that. It's not absolute, so it doesn't just satisfy The Catch. There should be some kind of test, to see if your Haki is strong enough to trump a given defence. But how to represent that?
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I'd say simply with Armor vs. Weapon rating based on Presence (or Conviction, although I think it fits less).
I don't think there ever was an instance where someone with Armament Haki active didn't manage to touch a Logia user, so I guess I would start with something like:
1. Haki downgrades the Toughness Power of a Devil Fruit user by one level (Immunity to Mythical, Mythical to Supernatural and so on).
Then I would probably treat it as Weapon rating:
2. Haki gives your attacks a Weapon rating equal to half your Presence skill value, rounded down.
Finally as Armor, with the caveat that you're not trying to dodge when you're using it that way (I can't remember anyone trying to dodge and still applying Haki to protect themselves):
3. You may decide to roll Endurance to defend yourself from a physical attack. If you do, Haki acts as Armor:X, where X is equal to half your Presence skill value, rounded down (maybe not halved? Or rounded up?).
It should probably come as a limited resource, though, both for balancing reasons and because it looks like you can "run out" of Armament Haki. But using Fate Points seems to be too limiting. Stress boxes, maybe?
Sanctaphrax:
--- Quote from: S1C0 on June 25, 2015, 07:07:00 AM ---I have a complex Npc concept that i would love to see your take on.
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It's on the list. I'll get to it if and when I start doing requests again.
--- Quote from: Saracen on June 25, 2015, 09:24:04 AM ---It still doesn't sit right with me, but better for sure.
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Okay, I'll change it.
--- Quote from: Saracen on June 25, 2015, 09:24:04 AM ---I'd say simply with Armor vs. Weapon rating based on Presence (or Conviction, although I think it fits less).
I don't think there ever was an instance where someone with Armament Haki active didn't manage to touch a Logia user, so I guess I would start with something like:
1. Haki downgrades the Toughness Power of a Devil Fruit user by one level (Immunity to Mythical, Mythical to Supernatural and so on).
Then I would probably treat it as Weapon rating:
2. Haki gives your attacks a Weapon rating equal to half your Presence skill value, rounded down.
Finally as Armor, with the caveat that you're not trying to dodge when you're using it that way (I can't remember anyone trying to dodge and still applying Haki to protect themselves):
3. You may decide to roll Endurance to defend yourself from a physical attack. If you do, Haki acts as Armor:X, where X is equal to half your Presence skill value, rounded down (maybe not halved? Or rounded up?).
It should probably come as a limited resource, though, both for balancing reasons and because it looks like you can "run out" of Armament Haki. But using Fate Points seems to be too limiting. Stress boxes, maybe?
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I dunno about using Presence. Some haki users have awesome Presence, like Whitebeard and Hancock. Others have solid Presence, like Law and Vergo. And others have unexceptional Presence, like Zoro and Sanji. I can't think of a better skill, though. So maybe it'd be better not to link it to a skill at all, or to make it its own skill.
Pretty sure the Admirals have no-sold Haki-infused attacks. That could be represented by them making their defence rolls, though. Alternately, maybe their own Haki protects them from other people's.
The attack-tanking idea sounds like a pretty good one to me.
There's an existing custom Power, Supernatural Martial Arts, which lets people spend mental stress for combat bonuses. Maybe it could represent Haki, or at least parts of it.
Saracen:
Maybe make Haki a Presence trapping that you can boost with stunts. Zoro and Sanji's Haki, for example, got higher after the timeskip when their refresh presumably was raised and they could purchase a relevant stunt.
I don't understand what you mean in the second paragraph. As for Supernatural Martial Arts, it looks overly complicated for what I had in mind. Also much more costly than what the manga would suggest.
Sanctaphrax:
--- Quote from: Saracen on June 25, 2015, 10:16:24 PM ---Maybe make Haki a Presence trapping that you can boost with stunts.
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I don't want to give everyone Haki, and I don't want social skill to inherently carry combat awesome with it.
--- Quote from: Saracen on June 25, 2015, 10:16:24 PM ---I don't understand what you mean in the second paragraph.
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I'm pretty sure that people have used Haki and completely failed to touch the Admirals. But that could be because the Admirals had "defence rolls" higher than the relevant "attack rolls", or because the Admirals have Haki-related "Powers" that provide Haki defence.
--- Quote from: Saracen on June 25, 2015, 10:16:24 PM ---As for Supernatural Martial Arts, it looks overly complicated for what I had in mind. Also much more costly than what the manga would suggest.
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I suspect you're looking at the other Supernatural Martial Arts, because the one I meant is quite simple and couldn't be less costly: it's 1 Refresh.
Saracen:
--- Quote from: Sanctaphrax on June 26, 2015, 12:56:23 AM ---I don't want to give everyone Haki, and I don't want social skill to inherently carry combat awesome with it.
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You don't have to give everyone Haki. You need to purchase a stunt to add a new trapping to a skill, so that's what would have to happen for a character to get Haki.
--- Quote from: Sanctaphrax on June 26, 2015, 12:56:23 AM ---I'm pretty sure that people have used Haki and completely failed to touch the Admirals.
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In the sense that their attack still went through their incorporeal form? Or that they missed?
--- Quote from: Sanctaphrax on June 26, 2015, 12:56:23 AM ---But that could be because the Admirals had "defence rolls" higher than the relevant "attack rolls", or because the Admirals have Haki-related "Powers" that provide Haki defence.
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Or, if Haki does downgrade Toughness Powers, their resulting Mythic Toughness (plus the roll) was still enough to protect them effectively.
--- Quote from: Sanctaphrax on June 26, 2015, 12:56:23 AM ---I suspect you're looking at the other Supernatural Martial Arts, because the one I meantis quite simple and couldn't be less costly: it's 1 Refresh.
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That's the one I was looking at, actually. With costly, I meant in terms of stress. Yes, consequences are a thing, but still. As written, the power doesn't even allow mental/physical Toughness powers to help, and with how much Haki is throw around by New World users, I don't think you can justify it.
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