Where my story currently stands:
My Fist of Adonai accepted a rather large compel to let a girl (RCV) take him back for a lap dance. The RCV leader in the city used this as an opportunity to offer him a deal to team up and depose the WCVs in the area. The Fist was fairly rude to him in response, so the RCV leader told his girls to cover the Fist in their saliva. He tags the aspect for an effect that requires the Fist to need help before he can escape.
Meanwhile, the Wizard and the Cop sneak to the back, use a demon to create a diversion, grab the Fist and make to escape. Unfortunately, the Cop and Fist succeed on their stealth rolls to escape, but the Wizard fails (and he didn't think to use a veil on his way out). The doors boom closed behind the Cop and the Fist, and in front of the Wizard.
I've got some interesting story compels for the continuation of this particular scene to ramp up the tension and create cool character moments, so I really want to offer a compel to the Fist to go back in and save the Wizard which has the added benefit of putting him back on the path of righteousness and restoring a measure of the power he lost from straying in the first place (to clarify: this character gradually loses his power each time he strays from a righteous path, and maintains/regains it by acting righteously).
The problem I have is that I'm about to send them into a RCV stronghold, and equal opposition for this group is 22 refresh. That's only 2 RCVs. Granted there is chaos and blood frenzy everywhere, so its not like they're walking in on a well organized and defended foe, but they should be facing off against more than 2 RCVs.
Not only that, but they need to go and face another conflict immediately after this one involving RCVs and ghosts.
How would you guys handle creating the opposition in this situation?