Hi, now that the spellcaster of my game is getting ready to actually throw around some conscious magic (she's growing into power, only really finding out about it during play), her player and I have been thinking a bit about what kind of effects (narratively, the mechanics are perfectly clear) could be achieved with Evocation and what would belong among Thaumaturgy.
The character is meant to grow into a full wizard template, but the talent is kicking of with Biomancy. So her current spellcrafting powers are:
Ritual (Biomancy)
Channeling (Water) - Our thinking here is that 1: Her powers are supposed to grow and expand when upgrading to Evocation & Thaumaturgy, not change, so we went with one of the standard elements; and 2: Water feels most closely linked to biological life. This connection is partially inspired by the "Bloodbending" of Avatar: The Last Airbender. We're also loosely thinking about the concept of the Humours with this connection, though there's a lot for me to read up on there.
First - would you agree that the selection of Water as Channeling-element for a Biomancer-growing-toward-wizard?
Second - what would you say of these effects:
- Effects similar to tear gas by causing mucus membranes in the eyes, nose and mouth to overproduce? (Maneuver: Aspect "Tear gas" or similar on the target)
- Choking/suffocation from water in the lungs, exuded blood & mucus? (Attack)
Or would these be too complex for Evocation? I'm still really on the fence. I really like them, but the might very well need Biomancy Evothaum.