Name: Sir Mordred Malebranche of the Round Table
High Concept: The Dark Hunter
Trouble: I Used To Go Bump In The Night
Other: Razorgloom
Raised By Goblins;
Give Me My Bloody Spells Back
“You Are The Brute Squad”
Daddy Erlköenig
Arthur’s Bane
“Name’s Captain Reynolds, Ma’am”
Skills:Fantastic: Conviction,Discipline
Superb:, Weapons, Intimidation, Lore
Great: Athletics, Guns, Lore, Stealth, Survival
Good: Alertness, Endurance, Survival, Presence,
Fair: Contacts, Deceit, Fists, Resources, Driving,
Average: Burglary, Empathy, Performance , Rapport , Scholarship,
Stunts:Hunter (Survival)
Inexhaustible Power: You always have a bit more juice to draw upon. You may take two additional mild mental consequences when facing the stress incurred from using Evocation.*
Powers:Incite Emotion (Fear/Dread) [-3] (At Range, Lasting Emotion)
Emotional Vampire [-1]
Feeding Dependency [+1], affecting
Supernatural Strength [-2]
Supernatural Speed [-2]
Supernatural Recovery [-2]
Marked By Power [-1]
Wyld Magic [-4]
Refinements [-6]
Glamours [-2]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is Silver and holy objects [+3]
Item of Power: Razorgloom [-1]
Total: -28 Refresh
Fate Points: 2
Focus Items:Bracer of the Hunt, Right [+4 Offensive Power, +3 Offensive Control with Wyld]
Bracer of the Hunt, Left [+2 Defensive Power, +2 Defensive Control with Wyld]
Enchanted Items:Replica Browncoat [Acts as Armor:4] [2 Item Slots]
Stress: Mental: OOOO
Physical: OOOO(OO)
Social: OOOO
Hunger:OOOO + 2 additional mild consequences (?)
Armor: 1, or by spell or item effect.
RotesBalefire Blast
Type: Wyld Evocation, Attack
Shifts: 9-10
Control: Rote, requires foci
Target: One target in LOS, physical stress
Duration: 1 action
Opposed by: Target Athletics, magical Block, other skill as determined in play
Effect: Weapon:9 and Legendary+1 (+9) Aim and Attack on a single target, or a 7 shift attack (Weapon 7)if used on a zone, which requires gaining a point of sponsor debt. (sounds like a blaster from star wars!)
Shadow Manipulation
Type: Wyld Evocation, Offensive Maneuver
Shifts: 8
Control: Rote
Target: 1 zone.
Duration: 5 Exchanges, varies
Opposed by: Varies
Effect: Places an aspect involving Darkness or Corporeal Shadows on the zone.
The Dark Hunt
Type: Wyld Ritual/Evothaum, divination
Complexity: 8, but varies according to Investigation/Survival difficulty
Duration: About a scene
Effect: Caster tracks target. Alter power depending on whether target is behind wards/threshold, or to increase duration. Does require a basic symbolic link. Alternatively, gain on use of Pyschometry to assess a scene or object.
Shadeguard
Type: Wyld Evocation, Block
Shifts: 8-10
Control: Rote (requires foci)
Duration: Varies, usually 1-3 exchanges
Effect: Creates an 8-shift block or Armor:4. Or creates an 5 shift block for 3 exchanges, or Armor:4 for the same amount of time. Can become much stronger with sponsor debt.
Sightblinder (enshaedn)
Type: Wyld Evocation,Defensive Block, Veil
Shifts: 6-8
Control: Rote
Duration: Varies
Effect: When he doesn’t care to use the Veils granted by Glamours or simply needs a stronger one, this evocation draws up shadow into a veil of invisibility and undetectability around him. More shifts can be devoted to increase duration from one exchange.
Razorgloom(Laevateinn) [-1]
Razorgloom is the Sword of Wyld’s Shadow- The Dark Hunter’s equivalent to the Sword of Summer’s Flame or the Sword of Winter’s Frost. It carries these abilities-
Purpose [-0] Razorgloom’s true purpose is the killing of Faeries. Take a -2 to any Rapport or Empathy check when dealing with the Sidhe as the sword empathically urges you to kill them. It will refuse to function for any Sidhe who does not work without the sanction of the Erlking. It also enjoys destroying lights.
All Creatures Are Prey [-1] Razorgloom was forged not to defend, or retaliate, or even to kill- It was made to destroy, and it excels in it’s task. It ignores all mundane armor effects and reduces the level of Toughness of any creature by one (Supernatural becomes Inhuman, Inhuman vanishes)
Shadow-Sharpened [-1] Razorgloom is one of the sharpest things in the world- It was sharpened on, in order, wool, velvet, silk, wind, sunlight, a whisper, a breath, and a smile. In light, it acts as a Weapon:2 katana. In shadow or darkness, it is Weapon:4.
Mageslayer [-1] Razorgloom was made to kill Sidhe, masters of magic. The svartalves who forged it took this into account, and enchanted it similarly to a Warden’s sword- it acts as an Epic (+7) counterspell and can be used to parry magic. Use Weapons as a defense against spells.
One Time Discount [+2] Hiding a full-sized katana is tricksy.
Unbreakable [-0] Razorgloom cannot be broken or destroyed except in a specific ritual involving Summer’s light and soulfire.
Wyld Magic has been reposted here for simplicity, but can be found on the master Sponsored Magic list
WYLD MAGIC [-4]
Description: Drawing on the power of the Wyld Court of the Erlking, you're able to cast spells that fit its essential nature: wildness, hunting, balefire, predation, death, shadows. These magics are under the sway and watch of the Erlking; making use of them will inevitably catch his notice.
Sponsor: The Erlking.
Agenda: The Wyldfae are not as fixed in their ways as Winter and Summer fey are, and the Erlking's agenda can change quickly. He is usually neutral and very instinctual. He is not about cruelty, but you really don't want to show weakness to him.
Evocation: Wyld evocations make use of balefire, the Erlking's favoured element. Hunt-shadows also appear.
Thaumaturgy: Wyld Magic can be used to cast rituals that fall within the themes of wildness, hunting, balefire, predation, death, and shadows.
Evothaum: When used to hunt, summoning and divination rituals can be cast with Evocation's speed and methods using Wyld Magic.
Extra Benefits: Wyld Magic provides a +1 bonus to the power or complexity of any spell used to hunt.