The Dresden Files > DFRPG

Funny/Epic/Legendary moments

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Sanctaphrax:
It's not impossible to survive a fall off of a skyscraper. Or an atomic bomb. People have survived both in real life, without the use of Toughness Powers.

That aside, it's kinda funny to see Mr Death making arguments that I was planning to make. I'm used to fighting over this stuff with him.

That aside, I'm totally willing to take flimsy pretexts to avoid giving PCs Lawbreaker. 0 Refresh is probably worse than death for a PC.

EDIT: Here, have a relevant link.

Also, go read the semi-official advice thread that's stickied up on top of this forum. It addresses this specifically.

UmbraLux:

--- Quote from: Lavecki121 on November 07, 2012, 03:32:20 AM ---The gray area I was referring to was, I pushed him off the building with magic, the fall is what killed him.
--- End quote ---
I'm not talking about lawbreaking or not - just discussing take out options and limitations.  Plenty of discussion on laws...I'm just not interested.


--- Quote from: HeadWound on November 07, 2012, 03:37:36 AM ---Wouldn't that be gravity winning the fight, and thus declaring the outcome?
--- End quote ---
FATE mechanics aren't really about simulating a fall (cough) or simulation much at all.  Boil them down to the bare bones and you're using the mechanics to manipulate the narrative in some way.  Create or find an aspect (assessments, declarations, and maneuvers), cause some stress (attacks), block some action (blocks & veils)...they're not really simulating anything.  They simply give you a defined window to narrate an action and result.  Long story short, you can't really throw someone to certain death except as a takeout.  Until then you haven't earned the narrative authority to kill.

It might be worth pulling up one of TheMouse's versions of tri-fold FATE.  They're about as close to bare bones as you can get.  Shouldn't need to be mentioned but those aren't DFRPG, they're simply FATE with few frills or add-ons.

While keeping things reasonable is important so is not being a d***.  Give players warnings (this may kill) and options (I'm compelling, spend a fate and he grabs hold of something long enough to survive)...don't spring "your character is now a murderer" on them.  That should never be a surprise to the player.  (Though it may be to the character.)

HeadWound:

--- Quote from: UmbraLux on November 07, 2012, 04:07:50 AM ---I'm not talking about lawbreaking or not - just discussing take out options and limitations.  Plenty of discussion on laws...I'm just not interested.
FATE mechanics aren't really about simulating a fall (cough) or simulation much at all. 

--- End quote ---

I should have inserted a smiley face, my gravity comment was just a joke. I am enjoying the discussion as it helps me understand the rules better, so I hope I don't come across as argumentative.

UmbraLux:
It's all good.  :)  I figured you might not be serious...but that argument has been made in other threads.   ???

Even my 'cough' when talking about falling was at least a bit tongue in cheek.  ;)  DFRPG's falling rules gather some of the more derisive comments here. 

Lavecki121:
Tis true. However I was just trying to point out a few different ways that a person could be taken out with the same attack. While the character could easily kill the opponent, he could just as easily not.

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