The Dresden Files > DFRPG
Funny/Epic/Legendary moments
UmbraLux:
Welcome to the forums. :)
You do need to read one sentence farther..."The outcome must remain within the realm of reason" so while I agree tentatively with your conclusion, any single player's description is subject to being overridden by the group when the group doesn't think it's reasonable.
HeadWound:
You didnt quote the whole sentence :)
--- Quote ---The outcome must remain within the realm of
reason—very few people truly die from shame,
so having someone die as a result of a duel of
wits is unlikely, but having him embarrass
himself and flee in disgrace is not unreasonable.
--- End quote ---
The realm of reason example was not dying from being taken out by a duel of wits, seems unrelated to accidental death so I didn't include it in the quote.
UmbraLux:
"In the realm of reason" isn't limited to not killing someone with embarrassment. It also covers not dropping them off the 51st floor of a high rise and expecting them to live...and other shenanigans. ;)
Lavecki121:
Yea but you usually dont do that with your attack. And if you do thats decided how to take someone out. That would also bring up the gray area.
*on top of building*
"I cast a 6 shift wind attack at him"
"You take him out, what happens?"
At that point the character can decide (and may be compelled to) do many things, force the opponent to the ground, push him off the building, disarm him. Whatever the outcome the opponent has been defeated. Only one of those things would kill him and it was the players choice.
The gray area I was referring to was, I pushed him off the building with magic, the fall is what killed him.
HeadWound:
Wouldn't that be gravity winning the fight, and thus declaring the outcome?
But, seriously, of course dropping someone off the 51st floor is the same as intending to kill someone and would be decided before it happened, not as an accidental result. The declared outcome could also be, I use my 15 shift air evocation hit to slam my opponent into the air handler on the roof and knock him out until next week.
Then, the game master could compel the player to accept an inflicted skull fracture on the opponent, thus forcing the player to either let the baddie die and still have a chance of catching the baddie's boss. Or stopping the pursuit of the main villain and trying to get the injured bad guy to a hospital for treatment before his death. Or paying a fate point to leave the scene as it was.
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