Author Topic: Focus Items  (Read 7742 times)

Offline Sanctaphrax

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Re: Focus Items
« Reply #15 on: October 16, 2012, 05:28:53 PM »
First thing I'd change if I wanted to limit the power of Evocation, by the way. I might still let you use two items, but I'd definitely not let you go past the max bonus for one item that way.

Offline Lavecki121

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Re: Focus Items
« Reply #16 on: October 16, 2012, 06:11:47 PM »
So yea I just looked it up RaR, a starting wizard would only have 4 focus slots. Putting more into refinement would increase that but the fact that you have to lose a focus slot to increase power or to add another element makes it fairly reasonable.

Offline BumblingBear

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Re: Focus Items
« Reply #17 on: October 17, 2012, 01:02:25 AM »
I've said before and I will say again, the easiest way to limit characters' power is to give them challenges testing the powers chosen.

For instance, wizards nuke... but what if they are beset by a group of relatively weak enemies from multiple zones all armed with projectile weapons or magic?

Each story should (ideally) force characters into roles they had not ordinarily accounted for.  I believe every character should have a time to shine.

In the example mentioned above, if the gun toting normal becomes the hero of the combat scene while the wizard shields him or her, it is a powerful scene and one that will be talked about by a GM's players for weeks to come.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline Sanctaphrax

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Re: Focus Items
« Reply #18 on: October 17, 2012, 09:12:59 PM »
Hey, BumblingBear! Long time no see!

Offline BumblingBear

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Re: Focus Items
« Reply #19 on: October 18, 2012, 03:53:54 AM »
Hey, BumblingBear! Long time no see!

Indeed. :)

I've been busy with work and school.  School is about to end and the new DF  book is coming out in a month so... here I am again :)

I suppose I should start my in-person game up again too.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline Dastion

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Re: Focus Items
« Reply #20 on: October 19, 2012, 03:20:08 AM »
My understanding for focus item stacking is that there are two aspects to the item. 

A) The element(s) affected (i.e. the traditional elements Fire, Wind, Earth, Water, Spirit)
B) The total bonuses given (Offensive Power, Offensive Control, Defensive Power, Defensive Control)

Add up the number of type A and type B, multiply them, and that's how many slots it takes to create.  So a Fire,Wind,Water +2 Offensive Power, +1 Offensive Control focus would be A=3 Elements B=3 bonuses. 3*3 = 9 focus slots.

This seems to fit with the examples in the book. It would take the exact same number of slots to instead create three separate focuses for each element that provide the same bonuses to each, adding them all into one item is just a way to avoid needing a dozen different focuses depending on the element and what kind of bonuses you want, the Lore limitation prevents it from getting too silly.

I'm somewhat confused because some posters here seem to be implying that there is some inherent numbers advantage to splitting vs. combining your focus item slots and as far as I can tell there isn't (besides putting all of your power into one item and being separated from it).  As to examples of a +5 Fire Offensive Power Gauntlet being broken... well, yea it's powerful but there is a reason it's able to stack directly like that instead of the +1, +2, etc. requirement that skills have.   The reason being that it only affects one facet of one type of your evocations.  Specializations affect your Power/Control directly for the elements and are subject to the stacking rules (you need a +1 in order to have a +2).  Focus items cost exactly the same amount of Refresh as a specialization does, so without this inherent stacking bonus there is no point in getting them over a specialization.


Edit: Oops, now I see. They're talking about getting past the 'no stacking bonuses' rule by putting offensive Power on one focus and offensive control on another, thereby allowing a +5 to both.  Yea, that is a nasty combo :p
« Last Edit: October 19, 2012, 03:29:07 AM by Dastion »

Offline lordoracle

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Re: Focus Items
« Reply #21 on: November 10, 2012, 05:05:51 PM »
Glad to find this thread. Have had the books since they came out and keep getting sidetracked on learning it.

I have a player who is playing a wizard and he wants to make a foci in the form of an eyepatch that would let him see through eyes of his pet ravens (not sure if he wanted to be able to control them too).

This seems to me like it'd be an enchanted item more than a foci, but I am not sure how such an item would be made or if it would violate the Laws. I told him the Law question would depend on the animal. If he tried it on a Foo like Mouse, it would be violating but a normal dog might not.
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Offline Mrmdubois

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Re: Focus Items
« Reply #22 on: November 10, 2012, 06:18:05 PM »
It's basically turning the animal into a symbolic link for a Divination ritual so by invoking it he could meet +2 of the complexity for such a ritual but it would cost him a Fate point because he's likely to have done it before and to keep on doing it, so no free tag.  The patch could also be statted up as a dedicated foci for this ritual giving it another +1 to either the complexity or control of the spell on top of the focus slots he has already dedicated to it because he can't cast the ritual without it.  It probably wouldn't be too high a complexity ritual either, since it's basically a skill replacement ritual for Alertness or Investigation.

It wouldn't violate any laws unless he's controlling the animal in question in which case it does risk breaking the No Thralls law.  With animals that's not really a problem, since they're not human, technically even Mouse is free game because of that but it gets a lot more iffy.

As an enchanted item it would basically do the same thing, replacing Alertness or Investigation, but it would certainly work almost all the time and be a lot faster because it would only need an activation action.  On the other hand the level of power of the spell would be set in stone so he wouldn't be able to boost it in order to make higher than normal checks, but even if his Lore was only 2 allowing for a Great (+4) effect that would probably cover most circumstances.

If he takes control of the creature he's scrying through for more than a Scene then points of Complexity and Power are going to have to be added to handle that increased Duration in both cases.  With an enchanted item there probably wouldn't be much point in that.

Also depending on if he wants to take over the creature that's his scrying tool, unless the creature was specifically trained or willing to do that then points of power and complexity would have to be used to win the mental conflict that would inevitably ensue.  I imagine with a regular old raven this either just wouldn't come up or it would be fairly cheap.  If he's been doing this with the raven for a while now as long as he's not trying to get it to do things that goes against its inherent nature then control over it is hardly an issue at all, keeping those power and complexity costs lower.

Offline Sanctaphrax

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Re: Focus Items
« Reply #23 on: November 10, 2012, 09:41:21 PM »
You could model it as an item containing a Divination that lets you see through the animal's eyes. Complexity for that is up to you and the player.

I don't see a Law issue.

Offline Mrmdubois

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Re: Focus Items
« Reply #24 on: November 10, 2012, 11:11:22 PM »
The law issue only came up if he was controlling the animal in order to control what it was looking at.  Otherwise no, obviously no law issue.

Offline Centarion

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Re: Focus Items
« Reply #25 on: November 11, 2012, 02:08:15 AM »
I had a similar item in a game I played. I had 5 lore and made an enchanted item allowing me to do a 5 shift perception replacement roll flavoring it as looking through the eyes of my bird familiar. I used it for investigation replacement (when following people or looking for something) for alertness (getting a second pair of eyes on something really helps if you miss a detail in a quick look) and for Burglary (casing the bad guy's hideout by flying around it looking from all angles). It was quite useful.

We generally assumed that I did not have control over the bird, but could communicate simple desires (like scout this place, or follow that guy) and the bird, being my familiar, was willing to do pretty much whatever I wanted. I don't think this causes any problems with the laws.


Offline Mrmdubois

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Re: Focus Items
« Reply #26 on: November 11, 2012, 02:19:16 AM »
Nope, not if its phrased as suggestions rather than orders.  Also, I really don't want to kick off a law debate so I'm done commenting on law implications.

The main point is that it's a cool and useful idea and is a fairly easy idea to implement.  I actually want to play someone who has "Ritual:  Birds" at some point.
« Last Edit: November 11, 2012, 02:22:29 AM by Mrmdubois »

Offline GryMor

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Re: Focus Items
« Reply #27 on: November 12, 2012, 09:00:57 AM »
The law issue only came up if he was controlling the animal in order to control what it was looking at.  Otherwise no, obviously no law issue.

I'm not seeing any of the laws that apply to mucking around with animals.

Offline lordoracle

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Re: Focus Items
« Reply #28 on: November 24, 2012, 10:45:42 PM »
What size would an eyepatch be consider? Running it as a Foci, would it be 1-2 slots (Ring-sized) or 3-4 (Fist or Rod)?
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Offline Ellipsis

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Re: Focus Items
« Reply #29 on: November 24, 2012, 10:50:51 PM »
What size would an eyepatch be consider? Running it as a Foci, would it be 1-2 slots (Ring-sized) or 3-4 (Fist or Rod)?

Probably ring-sized, since it's only about 2 inches across.  You could probably get 3-4 slots with a Phantom-Of-The-Opera mask or something similar.