Author Topic: Ask a simple question...  (Read 18888 times)

Offline Sanctaphrax

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Re: Ask a simple question...
« Reply #60 on: August 04, 2012, 02:21:32 AM »
Yeah, I know how it is.

Offline Locnil

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Re: Ask a simple question...
« Reply #61 on: August 11, 2012, 06:02:08 PM »
Just reread the thaumaturgy section.

When you take consequences to fuel a spell, can you then tag the consequence to add to the spell as well? It seems funky to me, but the section on Death Curses indicates that's the way it works. It's one way to make consequences more significant I guess,

When getting temporary powers, is there a FP tax on top of the regular price? Say, a WCV wants to upgrade Inhuman Strength to Supernatural. Does he just pay 2FP to get it for a scene for does he have to pay 1FP to invoke his High Concept first, making the total cost 3FP?

Regarding bosting complexity through sacrifice: Does it have to be human? Can you sacrifice animals and supernatural beings for power? If you can, will doing so break the First law?

Has the boards come out with a way to model long-distance teleportation, like the lightning gateways in Changes? If not, is anyone here willing to take a shot at it?

Offline UmbraLux

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Re: Ask a simple question...
« Reply #62 on: August 12, 2012, 01:26:15 AM »
When you take consequences to fuel a spell, can you then tag the consequence to add to the spell as well? It seems funky to me, but the section on Death Curses indicates that's the way it works. It's one way to make consequences more significant I guess,
You don't get your consequence tags until the next scene.  The way I read that even includes Death Curses...but "you own your death scene" - death initiates a new scene for you which grants you tags off of consequences taken.

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When getting temporary powers, is there a FP tax on top of the regular price? Say, a WCV wants to upgrade Inhuman Strength to Supernatural. Does he just pay 2FP to get it for a scene for does he have to pay 1FP to invoke his High Concept first, making the total cost 3FP?
I don't think this is explicit.  Personally, I'd require a reason (beyond simple desire) to take a temporary power.  It could be a spell being cast on you or an item you picked up, neither of which requires a third fate point.  Or it could be you invoking your "Powerful Ancestry" (or whatever) aspect for effect - which would require a third fate point.

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Regarding bosting complexity through sacrifice: Does it have to be human? Can you sacrifice animals and supernatural beings for power? If you can, will doing so break the First law?
You can use animals, usually for a much lower effect.  Supernatural beings open a can of worms about what being "human" consists of...as I remember (it's been a while) they suggest but don't explicitly state Harry considers many supernaturals "human".  Personally again, if they're sentient enough to relate to the rest of us in a social manner (beyond predator / prey) they have the potential to be considered human.

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Has the boards come out with a way to model long-distance teleportation, like the lightning gateways in Changes? If not, is anyone here willing to take a shot at it?
Massive ritual thaumaturgy.   ;) 
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Offline AstronaughtAndy

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Re: Ask a simple question...
« Reply #63 on: August 13, 2012, 07:14:14 AM »
Regarding bosting complexity through sacrifice: Does it have to be human? Can you sacrifice animals and supernatural beings for power? If you can, will doing so break the First law?

Has the boards come out with a way to model long-distance teleportation, like the lightning gateways in Changes? If not, is anyone here willing to take a shot at it?

As mentioned, you can sacrifice animals, but they probably only have a mild consequence to give. And in most cases I dont think sacrificing supernatural beings counts as breaking the First Law, but it will probably count as breaking the Unseelie Accords, which is, uh, probably worse.

Awhile back I had asked about a ritual to power a magical train, and the suggestion was that the shifts of power required were based on reducing the time scale for the journey, and I think you could probably do the same here. Approximate how long it would take to get there on the time chart (if you were going to walk/take horses) and pick how long you want it to take on the time chart (say, an instant) and then count the difference in shifts of power. 

Offline Tedronai

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Re: Ask a simple question...
« Reply #64 on: August 13, 2012, 01:13:53 PM »
As mentioned, you can sacrifice animals, but they probably only have a mild consequence to give.
If that.

And in most cases I dont think sacrificing supernatural beings counts as breaking the First Law, but it will probably count as breaking the Unseelie Accords, which is, uh, probably worse.
Only if you get caught.

Awhile back I had asked about a ritual to power a magical train, and the suggestion was that the shifts of power required were based on reducing the time scale for the journey, and I think you could probably do the same here. Approximate how long it would take to get there on the time chart (if you were going to walk/take horses) and pick how long you want it to take on the time chart (say, an instant) and then count the difference in shifts of power.
Well, shifts of athletics movement + shifts of time reduction.
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Offline Chrono

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Re: Ask a simple question...
« Reply #65 on: August 15, 2012, 01:24:06 PM »
If a spell caster was using a death curse to send a message like "Vlad the vampire killed me" to anyone that may be able to help in a neighborhood, how many shifts of power would that be?
« Last Edit: August 16, 2012, 01:29:41 PM by Chrono »

Offline InFerrumVeritas

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Re: Ask a simple question...
« Reply #66 on: August 15, 2012, 01:31:17 PM »
If a spell aster was using a death curse to send a message like "Vlad the vampire killed me" to anyone that may be able to help in a neighborhood, how many shifts of power would that be?

I would treat it like a contacts roll.  If we say Legendary contacts, the question becomes how many shifts to make it a city wide effect.  I'd probably say 4, but that's just pulling a number out of the ether.  12 shifts should be more than sufficient.  Which, with a death curse, isn't that difficult. 

Offline Locnil

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Re: Ask a simple question...
« Reply #67 on: August 17, 2012, 07:19:07 PM »
Question about foci and specializations cap. How do they work?

Specifically, you can't have a bonus higher than your Lore. So, assuming a wizard with a Great Lore, is his total foci bonus limited to +4, or can he have, say, an +4 offensive fire control focus and a +4 offensive fire power focus, and use them both at the saane time, for the same spell.

What if it was specializations, instead of foci?

Offline THE_ANGRY_GAMER

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Re: Ask a simple question...
« Reply #68 on: August 17, 2012, 07:25:59 PM »
Question about foci and specializations cap. How do they work?

Specifically, you can't have a bonus higher than your Lore. So, assuming a wizard with a Great Lore, is his total foci bonus limited to +4, or can he have, say, an +4 offensive fire control focus and a +4 offensive fire power focus, and use them both at the saane time, for the same spell.

What if it was specializations, instead of foci?

Specialisations can have as much of a bonus as you pay refresh for; that's what makes them better in high-refresh-level games. The other point is a little muddy. Per RAW, you can have the two +4s, but a good houserule to prevent Wizards getting ridiculosly powerful is to disallow using multiple Foci per spell, or making it so that you can't have a bonus of more than your Lore on any one spell. You can have a bonus of up to our Lore in multiple Foci at once, though, provided you have the slots for it.
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Offline Locnil

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Re: Ask a simple question...
« Reply #69 on: August 18, 2012, 04:53:41 AM »
Damn. That means foci are even better than I thought.

Also, regarding specializations, doesnt YS183 say you can't have a bonus higher than Lore?

Offline JDK002

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Re: Ask a simple question...
« Reply #70 on: August 18, 2012, 06:16:07 AM »
I would have to look it up to be sure.  Don't specializations follow the same rules as stats?  Have to have a +1 before you can have a +2 ect?  I always get the rules for foci and specializations mixed up.

Offline Tedronai

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Re: Ask a simple question...
« Reply #71 on: August 18, 2012, 07:18:19 AM »
Specializations are subject to their own 'pyramid', yes.
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Offline Locnil

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Re: Ask a simple question...
« Reply #72 on: August 18, 2012, 07:51:10 AM »
Even if it tends to be more of a column in my experience.  :P

Offline THE_ANGRY_GAMER

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Re: Ask a simple question...
« Reply #73 on: August 18, 2012, 08:26:34 AM »
This is true. Eventually, that column outstrips focus bonuses, according to those who've played high-refresh games. Plus, you can't lose your specialisations. That's why the SCs nad powerful wizards in OW have loads of Specialisations, rather than powerful Foci.
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Offline Locnil

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Re: Ask a simple question...
« Reply #74 on: August 19, 2012, 07:40:11 AM »
Optimally, you would want both, though.

Another couple questions.

If you have Feeding Dependency, and a Discipline of Superb or higher, do you get "mild hunger consequences"?

If so, can you use them to power rituals?

Can you save skill points, to spend them all at one go later?
« Last Edit: August 19, 2012, 07:51:24 AM by Locnil »