Author Topic: How would you handle powerful pets?  (Read 2144 times)

Offline SergeiVolkov

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How would you handle powerful pets?
« on: June 20, 2012, 02:00:51 PM »
Here's the deal:

I'm planning on joining a game that is supposed to start in late July/early August. Currently I have two character ideas though only one is relevant to the thread. The idea in question is a young Tibetan Monk on a journey of discovery who is stuck with a Temple Dog companion after it snuck away from the monastery to follow him. I know it is a very powerful "pet", that is the problem. How can it be handled aside from being outright ignored without it unbalancing things a little?

Someone suggested playing the Temple Dog with the Monk being the "pet" and while amusing I don't think that will fly.

Offline Ghsdkgb

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Re: How would you handle powerful pets?
« Reply #1 on: June 20, 2012, 02:22:47 PM »
Treat it as an Item of Power and go from there.
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Offline DFJunkie

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Re: How would you handle powerful pets?
« Reply #2 on: June 20, 2012, 02:42:21 PM »
Or stat up the Temple Dog and treat the monk as an IoP that allows him to talk.
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Offline Praxidicae

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Re: How would you handle powerful pets?
« Reply #3 on: June 20, 2012, 03:00:42 PM »
There are some half finished rules on here for Companions and Minions that might be helpful in working something out.

Offline SergeiVolkov

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Re: How would you handle powerful pets?
« Reply #4 on: June 20, 2012, 03:07:13 PM »
Ah, thank you. I somehow didn't get that thread to come up in my searches earlier. I'll give it a look over.

Offline Haru

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Re: How would you handle powerful pets?
« Reply #5 on: June 20, 2012, 03:10:29 PM »
You could ask the GM if it would be ok to give you an npc on your side. He would create the temple dog as a full character and just let him tag along with the rest of you. You would not get to control him directly, but I think that would be the most interesting way to do it, I think.
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Offline Praxidicae

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Re: How would you handle powerful pets?
« Reply #6 on: June 20, 2012, 03:19:29 PM »
You could ask the GM if it would be ok to give you an npc on your side. He would create the temple dog as a full character and just let him tag along with the rest of you. You would not get to control him directly, but I think that would be the most interesting way to do it, I think.

Actually...that's a pretty good way to do it. Give the monk a relevant aspect that he can invoke/compel to bring the dog into things occasionally. And it saves a crapload of messing around building the dog yourself.

Offline amberpup

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Re: How would you handle powerful pets?
« Reply #7 on: June 20, 2012, 05:41:50 PM »
I agree... pc the dog and make up the monk as the pet!

You sure got that feeling from Mouse about Dresden at times. But it does pose a question, what about the temple cats?

Offline Richard_Chilton

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Re: How would you handle powerful pets?
« Reply #8 on: June 20, 2012, 06:26:37 PM »
If you get a chance to look at Spirit of the Century and Spirit of the Season, there are some interesting FATE rules there for minons, pets, and sidekicks.

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Offline Sanctaphrax

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Re: How would you handle powerful pets?
« Reply #9 on: June 20, 2012, 09:23:01 PM »
If anyone cares to help, I'm up for finishing the pet/ally rules in the linked thread.

But I lack the motivation to do it alone.

Offline Silverblaze

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Re: How would you handle powerful pets?
« Reply #10 on: June 21, 2012, 04:05:16 PM »
Pets and Immunity sound like fun projects to help finish to me.

I look forward to butting heads with you until we work out workable solutions  ;D ;)

Offline Orladdin

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Re: How would you handle powerful pets?
« Reply #11 on: June 21, 2012, 07:07:47 PM »
If anyone cares to help, I'm up for finishing the pet/ally rules in the linked thread.

But I lack the motivation to do it alone.

I'll step in from time to time.  I'm already dealing with reworking "pets"/cohorts for my High Fantasy FATE conversion, and I've read the rules in SotC and Kerberous Club FATE.  I can offer some ideas.
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