Hmm, seem to be several issues here:
1
How exactly do consequences and taking out happen in social conflict?
For example, we are having an argument about where to go and get lunch. I'd assume me getting taken out indicates that I either agree with your argument about where to get lunch, or just decide not to argue about it anymore. And what if I care enough about where we are having lunch to take consequences in the argument? What would that look like?
But what about more nebulous things like, "I'm trying to destroy your reputation with the White Council."? In this example, consequences make more sense, in that they can represent how 'damaged' my reputation gets, or maybe favors I have to call in, or something like that. And my reputation with one of the great powers of the world is probably something important enough to take consequences over, so things line up there just fine.
2
how to establish 'stakes' of a social conflict?
Obviously, we want more extreme stakes to be harder to accomplish. So, "mister, can you spare a dollar." is a much easier stake to get than, "give me all your worldly possessions, peon!"
Tying this to aspects seems like a good place to start (sorta stealing from Exalteds 'intimacies", but then, most people really don't have a bunch of aspects related to keeping all their stuff, either.
3
Timescale
What's the time scale of social conflict? For example, if I somehow get a social skill total of, say, 9 can I shut myself and my victim in a closet for a few minutes while I socially crush them? Or would it require weeks of brain washing, or what?
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Here's my first brainstorm:
1
Being socially taken out and just 'running out of social stress' are made into explicitly different things. Being taken out is reserved for stuff like full on brain washing. Just running out out stress may just mean losing an argument about where to have lunch.
2 Timing/Stakes
It generally takes time to inflict larger social consequences. So for example, If I want to just give you a mild 'embarrassed' consequence, this might only take a few minutes, but inflicting a severe 'bad reputation' would take considerably longer.
So, just throwing out some numbers:
Running someone out of stress might take 'an instant'
Resolving a conflict with mild stakes might take 'a few minutes' (+4 on the timescale)
a conflict with moderate stakes might take 'a few hours'
severe 'a week'
extreme 'a season'
and full take out/manchurian candidate stuff 'a decade'
Stunts, powers, and good ideas can increase or decrease the timescales needed.
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This also helps differentiate social stunts. People with + accuracy/power stunts are good at winning arguments. People with timescale stunts are good at actually changing peoples beliefs.