Hello! I would like to arrange a game of DF, with werewolves as main characters. The plot (possibly) be a supernatural criminal story. The struggle for power over the city, blackmail, torture, murder, treason and other mutual joy of life. But you need a more advanced society of werewolves, with its own hierarchy.
Thus, the structure of the "enclave" werewolf:
1) Hunters - the usual werewolves like Alf, three packs of 10-15 individuals. They know how things (at Billy and his team), but in normal times is not mobilized.
2) Soldiers - well-trained fighters (usually with the experience of serving in the army, police and special forces). 4 packs of 3-4 fighter with weapons and special means. They form the first line of defense. Physically - on an equal fight svampirami Red Court.
3) Rangers - intelligence and covert operations. There are only five in the entire city. Well-trained specialists.
4) Shaman - two of them, provide magical support. Specialists in Tau, ordinary talents and communicating with spirits.
5) Councillors - professionals of legal and financial issues, hackers, etc. 6 people.
6) The master - the most powerful, clever and experienced werewolf, own a controlled form of Lou-Garou (though it can be destroyed not only in silver).
Say what? Such a community could equally at odds with the city department of the Red Court of similar size? And anyway, it looks quite decent in terms of setting of Butcher?