Author Topic: Sponsored Magic Master List  (Read 84260 times)

Offline Blk4ce

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Re: Sponsored Magic Master List
« Reply #270 on: April 06, 2014, 12:42:23 PM »
Can someone explain to me please what does Rune Magic do?

Offline Sanctaphrax

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Re: Sponsored Magic Master List
« Reply #271 on: April 06, 2014, 07:36:30 PM »
I can try.

What do you find confusing?

Offline Blk4ce

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Re: Sponsored Magic Master List
« Reply #272 on: April 06, 2014, 07:42:56 PM »
The extra benefit. What exactly is new as opposed to normal crafting?

Offline Sanctaphrax

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Re: Sponsored Magic Master List
« Reply #273 on: April 06, 2014, 08:24:26 PM »
Rune Items can contain any ritual spell regardless of power. But they're unusually difficult to create.

Offline Hick Jr

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Re: Sponsored Magic Master List
« Reply #274 on: April 06, 2014, 08:37:38 PM »
You need an unholy amount of Enchanted Item slots to get the kind of mileage out of it that merits actually taking the power. Having a really high complexity/control bonus for Runecrafting also makes the power scale exponentially, possibly up to the point where you're carrying around multiple 20-shift disruption bombs.

It's a power for extremely dedicated crafting characters that sort of forces you to use this modified crafting system.
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Offline vultur

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Re: Sponsored Magic Master List
« Reply #275 on: April 07, 2014, 06:01:37 AM »
So you can ignore the "twice your Lore" cap?

That seems kind of dangerous at very high Refresh levels.

Offline Cadd

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Re: Sponsored Magic Master List
« Reply #276 on: April 07, 2014, 10:09:34 AM »
The way I read it, with Rune Magic you no longer use the rules for making Enchanted Items, you store a Thaumaturgy Spell - one that you actually have to perform mechanically, risk of Backlash and all - in the rune, for later, one-time use.

Normal crafting is actually pretty darned easy to hit effect strengths of 7-8 with a single slot and adding slots for Strength is pretty weak at that point, but you can never go past 10 (unless the skill cap i raised). You really only need one skill - Lore.

Rune Magic will depend just as much on your Discipline, and somewhat on Conviction, as you need to finish the spell in as few exchanges as possible since every exchange "costs" an item slot. It requires a higher Skill point investment, for comparable (or weaker) single-slot items, in exchange for more powerful multi-slot items.
« Last Edit: April 07, 2014, 10:38:42 AM by Cadd »

Offline Sanctaphrax

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Re: Sponsored Magic Master List
« Reply #277 on: April 07, 2014, 07:51:52 PM »
You can still make normal items if you want, though.

Offline vultur

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Re: Sponsored Magic Master List
« Reply #278 on: April 09, 2014, 04:03:36 AM »
Oh, OK, I thought it was just removing the cap on enchanted items...

Offline umdshaman

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Re: Sponsored Magic Master List
« Reply #279 on: April 09, 2014, 04:24:01 AM »
Well, if I read it correctly, it does that. But it also costs you an enchanted item slot for EVERY exchange. So (considering you need Superb Discipline to safely draw 1 power at a time) you can build a safe custom item on-the-fly for a lot more than it would have cost you at character creation, or you can risk setting off a small nuclear detonation by pulling your average every exchange.

Offline Cadd

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Re: Sponsored Magic Master List
« Reply #280 on: April 09, 2014, 02:57:41 PM »
It will also fit with Gards description of being "out for three weeks" after scribing a specific rune - a good chunk of backlash to avoid it going nuclear in her hands, probably ;)

Offline Blk4ce

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Re: Sponsored Magic Master List
« Reply #281 on: April 09, 2014, 04:23:22 PM »
It will also fit with Gards description of being "out for three weeks" after scribing a specific rune - a good chunk of backlash to avoid it going nuclear in her hands, probably ;)
In that case, though, I doubt they are consumables, it's just too impractical and neither Gard nor Odin would ever use it that way.

Offline Cadd

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Re: Sponsored Magic Master List
« Reply #282 on: April 09, 2014, 04:32:25 PM »
That one was specifically a one-use thing. She mentions being knocked out after making it in the context of what it would require to get more of them. Pretty much every rune-based thing we've seen Gard use seems to be one-off, except her defensive enchantments on her ax. Those are like Harry's rings - one use each in flavour, but mechanically several uses.

Offline Mr. Death

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Re: Sponsored Magic Master List
« Reply #283 on: April 09, 2014, 05:11:54 PM »
It will also fit with Gards description of being "out for three weeks" after scribing a specific rune - a good chunk of backlash to avoid it going nuclear in her hands, probably ;)
Yeah, that's exactly what I was thinking of when I helped design the power.
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Offline Blk4ce

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Re: Sponsored Magic Master List
« Reply #284 on: April 09, 2014, 07:24:26 PM »
That one was specifically a one-use thing. She mentions being knocked out after making it in the context of what it would require to get more of them. Pretty much every rune-based thing we've seen Gard use seems to be one-off, except her defensive enchantments on her ax. Those are like Harry's rings - one use each in flavour, but mechanically several uses.
I get that, but I find it hard to accept that an experienced fighter like Gard would rely that much on consumables. Maybe I'll make a character in a game to test it in real conditions and see it with my own eyes.