The Dresden Files > DFRPG Resource Collection
Sponsored Magic Master List
Sanctaphrax:
Two more for the list, though one of them is only vaguely fitting.
OP-OP FRUIT [-4]
Description: You ate the Op-Op fruit. This isn't really magic, or sponsored, but the sponsored magic rules seem to suit it so...
Sponsor: Nope.
Agenda: Nope.
Evocation: The Op-Op fruit can be used to chop things up and move their parts around. This allows some crazy stuff, like swapping somebody's head with somebody else's foot and somehow leaving both of them alive.
Thaumaturgy: The Op-Op fruit's "ritual" effects are similar to its evocation effects, but bigger and more complex. They include mental attacks that move people's personalities from body to body and movement spells that swap the places of things.
Evothaum: All "spells" that can be "cast" with the Op-Op fruit may be cast with Evocation's speed and methods.
Extra Benefits: Attacks and movement "spells" "cast" with the Op-Op fruit may be given additional targets for 2 shifts per extra target. Movement spells cast this way must exchange the places of the targets. If a target defends well enough that there aren't enough shifts left over to move them to another targets place, but not well enough to be unmoved, move them all the way.
UNLIGHT [-5]
Description: In a real world, physics-grounded Universe, darkness is simply the absence of light. Bring a light into a darkened room and the darkness recedes - it has no power to resist. The power of the Unlight is another matter.
Sponsor: Unlight is one of the powers offered by one or more Old Ones, the forgotten gods in the Outside. Even seeking knowledge of this power is a violation of the Seventh Law, as is every use of it, regardless of how benign it might seem. This is a very quick road to self-destruction.
Agenda: Unlight seeks to destroy things, especially things that keep the Outside from coming inside.
Evocation: Evocations cast with Unlight destroy things. They resemble darkness and cold evocations.
Thaumaturgy: Rituals cast with Unlight can disrupt, destroy, and decay things. They can also open holes in space-time to allow for world-walking effects, but this tends to be bad for reality as a whole.
Evothaum: All rituals that may be cast with Unlight may be cast with Evocation's speed and methods.
Extra Benefits: Unlight can harm characters with Physical Immunity as though they had Mythic Toughness. Moreover, any Unlight spell that is used to block or destroy matter or energy gets two free shifts of effect added to it after casting. Double this bonus to four free shifts when Unlight is used to block or destroy light or heat. Reduce it to zero free shifts when Unlight is used against magic infused with Soulfire.
Drawbacks: A character who fails to control of an Unlight spell must take their margin of failure in both backlash and fallout. The sponsor will never help mitigate this effect.
Hick Jr:
Well, I'm back, so back to doing what I do best.
GATE OF BABYLON[-5]
Description: You have access to the infinite treasures contained in the vault of Gilgamesh the God-King, allowing you to call forth legendary objects from throughout history.
Sponsor: Gilgamesh.
Agenda: Gilgamesh’s agenda. Rulership. Kingly pride. The collection of more treasures.
Evocation: Gate of Babylon evocations typically involve calling forth a treasure from the vault.
Thaumaturgy: Gate of Babylon rituals typically involve displays of wealth, summoning treasures, kingship, and pride.
Evothaum: You can employ Gate of Babylon rituals that summon treasures with Evocation’s speed and methods.
Extra Benefit: You can use Gate of Babylon rituals to summon Items of Power, mechanically represented as you gaining the IoP for one scene by casting a spell. For every two shifts invested into the spell, the IoP gains 1 more Refresh. These items never provide any Refresh rebate.
I wrote this one while making a Dresdenverse version of Gilgamesh based on his Fate/stay night incarnation, and I think it works fairly well. It covers both his "shoot magic swords at it until it dies" stuff with offensive Evocations, and his "summon some ridiculously overpowered weapon" stuff with Evothaum and the Extra Benefit. The Extra Benefit basically just streamlines the Paranet Papers rules for granting yourself powers with magic.
Rossbert:
Maybe I missed something obvious but where did it say that sponsorship gives you item slots? We never saw that in our read, either in the power, the description or the character stat blocks. Did my group grossly overlook something?
Sanctaphrax:
--- Quote from: Rossbert on August 07, 2015, 05:16:11 PM ---Maybe I missed something obvious but where did it say that sponsorship gives you item slots? We never saw that in our read, either in the power, the description or the character stat blocks. Did my group grossly overlook something?
--- End quote ---
The Power writeup on page 183 of Your Story says
--- Quote ---If you're paying full price, you get four focus item slots with this ability. If you have either Evocation or Thaumaturgy, thus reducing the cost of Sponsored Magic, you only get two additional focus item slots. If you have both, reducing the cost more, you don't get any additional focus item slots.
--- End quote ---
--- Quote from: Hick Jr on August 07, 2015, 04:30:16 PM ---GATE OF BABYLON[-5]
Description: You have access to the infinite treasures contained in the vault of Gilgamesh the God-King, allowing you to call forth legendary objects from throughout history.
Sponsor: Gilgamesh.
Agenda: Gilgamesh’s agenda. Rulership. Kingly pride. The collection of more treasures.
Evocation: Gate of Babylon evocations typically involve calling forth a treasure from the vault.
Thaumaturgy: Gate of Babylon rituals typically involve displays of wealth, summoning treasures, kingship, and pride.
Evothaum: You can employ Gate of Babylon rituals that summon treasures with Evocation’s speed and methods.
Extra Benefit: You can use Gate of Babylon rituals to summon Items of Power, mechanically represented as you gaining the IoP for one scene by casting a spell. For every two shifts invested into the spell, the IoP gains 1 more Refresh. These items never provide any Refresh rebate.
I wrote this one while making a Dresdenverse version of Gilgamesh based on his Fate/stay night incarnation, and I think it works fairly well. It covers both his "shoot magic swords at it until it dies" stuff with offensive Evocations, and his "summon some ridiculously overpowered weapon" stuff with Evothaum and the Extra Benefit. The Extra Benefit basically just streamlines the Paranet Papers rules for granting yourself powers with magic.
--- End quote ---
So does the Extra Benefit remove the need to take consequences? If so, it seems overpowered. If not, I don't see why you need the Extra Benefit at all.
Also, do you still need to create an Aspect? And can you extend the duration?
Rossbert:
Looks like I might still be working off the unrevised PDFs. I should send in for the updated copies, my hard copies are just so heavy to carry always.
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