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Cadd:
It will also fit with Gards description of being "out for three weeks" after scribing a specific rune - a good chunk of backlash to avoid it going nuclear in her hands, probably ;)

Blk4ce:

--- Quote from: Cadd on April 09, 2014, 02:57:41 PM ---It will also fit with Gards description of being "out for three weeks" after scribing a specific rune - a good chunk of backlash to avoid it going nuclear in her hands, probably ;)

--- End quote ---
In that case, though, I doubt they are consumables, it's just too impractical and neither Gard nor Odin would ever use it that way.

Cadd:
That one was specifically a one-use thing. She mentions being knocked out after making it in the context of what it would require to get more of them. Pretty much every rune-based thing we've seen Gard use seems to be one-off, except her defensive enchantments on her ax. Those are like Harry's rings - one use each in flavour, but mechanically several uses.

Mr. Death:

--- Quote from: Cadd on April 09, 2014, 02:57:41 PM ---It will also fit with Gards description of being "out for three weeks" after scribing a specific rune - a good chunk of backlash to avoid it going nuclear in her hands, probably ;)

--- End quote ---
Yeah, that's exactly what I was thinking of when I helped design the power.

Blk4ce:

--- Quote from: Cadd on April 09, 2014, 04:32:25 PM ---That one was specifically a one-use thing. She mentions being knocked out after making it in the context of what it would require to get more of them. Pretty much every rune-based thing we've seen Gard use seems to be one-off, except her defensive enchantments on her ax. Those are like Harry's rings - one use each in flavour, but mechanically several uses.

--- End quote ---
I get that, but I find it hard to accept that an experienced fighter like Gard would rely that much on consumables. Maybe I'll make a character in a game to test it in real conditions and see it with my own eyes.

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