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Lavecki121:
I think Sancta already did a death type one

Hick Jr:
The Power of Death has some interesting ideas, but I was thinking more along the lines of the Discworld's DEATH or Good Omens Death. It's focused on being real. Much, much more real than everything else. War is almost ridiculously easy, but Famine is a little more complex. I'm thinking a beefed-up version of the Spell Eater power (see Thorned Namshiel) and the Aura of Influence power, with the applied aspect being INSANE HUNGER. I really like how Pestilence turned out. I suppose I should stat out the Horses.


Oh, and because there's technically an extra, i'll do Conquest.

Hick Jr:
Here's Famine. I'm pretty happy with how it turned out. I like the White Court angle. And yes, the horse names are going to get very, very corny.

FAMINE [-4]
Description: You are heir to the power of hunger and despair, desperation and greed. You are Famine, or one of it's Emissaries. Famine is an elder spirit of Hunger, and his emissaries are vampires of the White Court.
Sponsor: The part of the human mind that is nothing but greed and hunger. This is where Famine lives.
Agenda: To cause famine, obviously, but in more than one sense. You make people hunger for everything. Famine wants you to want, without satisfaction. Ever. Because you are technically a servant of Heaven, you may occasionally be called upon to fulfill the goals of Heaven.
Evocation: You can manipulate lack. The absence of anything, and the hunger for everything. This translates into power over cold, darkness, ashes, dust and emotions like fear, despair, lust, and greed.
Thaumaturgy: You can instill mass hunger, strip the world of energy and life to create shadow and cold, and command spirits and scavengers. If it involves taking without giving anything back, it’s likely within your purview. For example, a Famine Ward simply eats magic that is thrown at it. A Famine Veil swallows light and sound and hope.
Evothaum: You may use psychomancy and entropomancy at Evocation’s speed and methods.
Extra Benefits: Gain the Aura of Influence power, applying the AURA OF FAMINE aspect. You also learn to, among things, eat magic. Whenever you successfully use a counterspell, you gain a +2 to the control and power to the next spell you cast in that scene. The bonus is not cumulative. Gain the Companion stunt, granting you a Hungarabian steed.

Hick Jr:
War, Death, and Conquest are a bit more difficult than I suspected they'd be. Would anyone be willing to try writing up characters for the one's i've posted so far? It's great fun.

Sanctaphrax:
Don't have time.

New magics look mostly fine, except that for some reason they have a double share of extra benefits.

And it seems weird that Famine evocations can be used for thaumaturgy-like effects that Famine rituals can't be used for.

PS: The companion rules deserve a disclaimer; they may or may not be any good.

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