Author Topic: Rules for Pets and Allies  (Read 25438 times)

Offline Silverblaze

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Re: Rules for Pets and Allies
« Reply #150 on: August 11, 2012, 06:33:44 PM »
I don't want this thread dying either.  It has a lot of potential.

I just don't have a lot to add.  I'm pretty friggin' busy with RL atm.

I can say this.

We are not likely to agree on a system anytime soon. 

I would likely try something like making a post for this on the resources board linking this thread.  Then every so often post an updated system for Pets/Allies.

Then people whol ike it can use it.  They can also build on it and the thread will not be lost, since people will likely keep posting ideas about it.

Offline Sanctaphrax

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Re: Rules for Pets and Allies
« Reply #151 on: August 13, 2012, 01:14:32 AM »
Not looking for consensus. But I want something workable, and I can't manage that alone.

Offline Sanctaphrax

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Re: Rules for Pets and Allies
« Reply #152 on: August 22, 2012, 09:06:21 PM »
I'm going to make a character with these rules soon for an upcoming PbP. I'll keep y'all posted.

Offline InFerrumVeritas

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Re: Rules for Pets and Allies
« Reply #153 on: August 23, 2012, 01:17:48 PM »
Just a thought:

While supplemental actions do not normally require a roll, how about directing the pet/ally as a supplemental action.  You'd roll Rapport/Survival/Presence?  The higher the roll the more accurately the per or ally would follow your directions. 

Offline Sanctaphrax

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Re: Rules for Pets and Allies
« Reply #154 on: August 27, 2012, 06:22:21 PM »
I could see requiring a supplemental action for complicated instructions. But something like "shoot that guy" probably shouldn't require anything like that.

Offline Sanctaphrax

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Re: Rules for Pets and Allies
« Reply #155 on: September 16, 2012, 07:49:24 AM »
I think that the game I was going to use these for may have fallen through.

But I still want to finish them. They're so close to done.

Anybody else keen to put the finishing touches on these?