Edited new Trained As A Unit for clarity.
Now for purple Driving, Empathy, and Endurance stunts:
Bartender's Ear: Like any good bartender, you know how to understand drunk people. Add two to your Empathy skill when dealing with people who are under the influence of alcohol.
This one is a bit lame. However, I don't see any way to make it better. So it'll stay the same unless I hear a good suggestion.
Tough as Nails: You don’t seem to feel pain the way normal people do. When an opponent tags or invokes one of your consequences in a physical conflict they only receive +1 to their roll. If they choose to reroll, you may lock down one of his dice and leave him only 3 to reroll.
The canon stunt that this is based off of only works against attacks. I think that this should have the same restriction. New version:
Tough as Nails: You don’t seem to feel pain the way normal people do. When an opponent tags or invokes one of your consequences when attacking you in a physical conflict they only receive +1 to their roll. If they choose to reroll, you may lock down one of his dice and leave them only 3 to reroll.
Spell Resistance: Your body rejects the effects of magic more effectively than most. You have a natural armour score of 1 against magic which stacks with everything.
This isn't terrible, but I like it better as an Athletics defense stunt and it makes more sense that way to boot. New version:
Spell Resistance: You're quite good at surviving magical aggression. Add two to your Athletics skill when using it to defend against Evocation effects.
Inexhaustible Power: You always have a bit more juice to draw upon. You may take two additional mild mental or physical consequences when facing the stress incurred from using evocation.
Should only grant mental consequences. New version:
Inexhaustible Power: You always have a bit more juice to draw upon. You may take two additional mild mental consequences when facing the stress incurred from using Evocation.
Was That Supposed To Hurt?: You are TOUGH. You don't avoid attacks, you just take them right. Use your Endurance skill to “dodge” attacks.
As discussed before, this needs a restriction. It now has one:
Was That Supposed To Hurt?: You are TOUGH. You don't avoid attacks, you just take them right. You may use your Endurance skill to defend against any physical attack that could plausibly strike you without inflicting a significant injury.
Any objections?