The Dresden Files > DFRPG Resource Collection
Item Of Power Master List
Sanctaphrax:
The parameters of the toughness are intentionally slightly vague. Not sure whether it made sense for it to work against a house thrown by a giant, so I left it up to the person using it. Personally, I'd probably have it work against the unarmed attacks of magical things but not against magical beings attacking with mundane weapons. But regardless, it's a +3 Catch.
Neither Glamours nor Incite Emotion is actually capable of inflicting social stress. Social armour does nothing against them.
JayTee:
Hm, I think I may have taken the wrong angel when I labeled the protective value as 'Armor'. Armor implies a kind of resistance, however in this context the protection comes from skewing probability in the favor of the wearer rather than providing any degree of toughness.
Doing a hard reset of the Ward power, how would you price something that gave a flat +2 to defense rolls opposing Supernatural Powers? Like you said, it wouldn't make sense for a lucky charm to provide resistance against the damage of a house thrown by a giant, but it would make more sense for it to provide a better chance of dodging it.
Sanctaphrax:
"Opposing Supernatural Powers" is not really a sentence that makes sense to me. Could you explain what you mean?
Probability fiddling can be armour, but a thrown house is pretty mundane once it's left the giant's hands. That's what bugged me.
Mr. Death:
Remember Armor isn't necessarily literally, "Something hits you and does less physical damage," just as a "hit" in combat doesn't necessarily literally mean the sword/claws/bullets made contact with you.
Armor just means you took less stress from the attack--Armor:2 against bullets might mean the difference between taking the mild consequence TWISTED MY ANKLE DODGING and just taking a stress hit.
JayTee:
"Opposing Supernatural powers" means that so long as there is a supernatural element to the roll made against the character holding the ring, that person gets a +2 to the opposing roll.
Some examples:
A gangster tires to cut you with a knife or shoot you with a gun. Mythbane isn't going to do anything agains that. However should that thug be a demon, and he tries to crush you with his super strength or spit acid on you, you would get a +2 to your defense rolls.
A corrupt official is lying to you, Mythbane isn't going to do anything. But if a Fey tries to use Glamours to tick you in to thinking that the candy it's giving you is real. Mythbane would give you a +2 to detect that the candy is false.
In short, Ring gives a +2 to rolls that involve defending against supernatural powers that would harm or inconvenience the wearer.
Hope this cleared things up, apologies for the confusion.
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