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Item Of Power Master List

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ImpishMortal:
I wanted to leave a little leeway in there, but the ambiguity isn't really a good thing. Upon further consideration, I figured this needed more fleshing out, and a means to get out of the frenzy if the target is an ally and the wielder has no FP and the party does not want to kill them.

Shooting Frenzy. When the wielder has Sponsor debt equal to the refresh spent on it, they feel an uncontrollable urge to kill. The GM may compel the wielder to attack the nearest living target with this gun. This effect may be negated by paying an amount of Fate Points equal to the current level of debt. Otherwise, the wielder will attack only this target until it is dead, or until the wielder is disarmed of this gun. If the wielder does not kill the designated target, they will be unable to access the abilities of this weapon for a number of scenes equal to half of the debt used to compel them, or take an equivalent mental consequence.

Do you think the last sentence is unfair? I don't want the player to be able to cheat their way out of not having some sort of consequences for failing to achieve the compel.

Sanctaphrax:
I dunno...it seems unnecessarily weird and complicated.

ImpishMortal:
I'm currently running a game and one of the players wanted to play a weapons engineer who powers his gadgets with a magical artifact.

I came up with this IoP as a result.

Sphere of Unknown Origin [-3]
Energy Reroute. Tapping into a portion of the mysterious energies of this object, you are able to power a few abilities at a time. The combined cost of the abilities may not exceed the refresh cost of this item. You may take a full round action to change which abilities are powered. The powered abilities may be selected from the following: Guns Akimbo* [-1], Flight [-1], Inhuman Speed [-2], Inhuman Strength [-2], Inhuman Toughness [-2], Killer Blow [-1], The Whole Nine Yards** [-1], Supernatural Sense [-1 or -2], Target-Rich Environment [-1].
Untapped Power. With time and study, you may unlock access to more power from this object. You may add refresh points to this item to increase the Modular Abilities pool.
Energy Discharge. You may take a point of Sponsor Debt in order to unleash a powerful torrent of energy at one target for a Weapon: 4 attack.
Unbreakable. As an Item of Power, this item cannot be broken, and any technology powered by this item gains is resistant to the effects of magic.

*Guns Akimbo: You have the ability to effectively wield a gun in each hand. When attacking a single target, you may add half of the second gun’s damage bonus on a successful hit (round up).
**The Whole Nine Yards: Your level of skill with your guns is such that you can fire quickly, creating a veritable hailstorm of rounds. You may use your Gun skill to make spray attacks (page 326) with your gun of choice against opponents up to one zone away. You may not combine the benefits of any other stunt with the effects of The Whole Nine Yards.

Given that the sphere shines with an unnatural light that can't be concealed, I gave it a rebate of +2.

KnightOrbis:
Aegis of Magahal [-6]
Description: The masterpiece of the dwarven forgemaster Magahal Gluldein, crafted for the Orcish chieften Zorc nor-Grannash.
Musts:You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Fists
Effects:
[-0] It Is What It Is. It is a set of plate armour forged from adamantium ( Armor:3)
[+2] Discount.
[-2] Twofold Strength.
[-6] Mythic Toughness.
[+2] The Catch, (Mythic Toughness) Chaotic Powers.
[-2] Inhuman Recovery.
[-2] Forged From The Finest Metals. Increase the armour rating of this item by 2.


I'm doing a one-shot adventure with some friends over the weekend so I'll be posting any ideas that come to my head.

Mr. Death:

--- Quote from: KnightOrbis on October 07, 2012, 08:52:38 AM ---Aegis of Magahal
Description: The masterpiece of the dwarven forgemaster Magahal Gluldein, crafted for the Orcish chieften Zorc nor-Grannash.
Musts:You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Fists
Effects:
[-0] It Is What It Is. It is a set of plate armour forged from adamantium ( Armor:5)
[+2] Discount.
[-2] Twofold Strength.
[-6] Mythic Toughness.
[+2] The Catch, (Mythic Toughness) Chaotic Powers.
[-2] Inhuman Recovery.
[+2] The Catch, (Inhuman Recovery) Chaotic Powers.
[-3] Incite Emotion, Awe (Lasting, Potent).

I'm doing a one-shot adventure with some friends over the weekend so I'll be posting any ideas that come to my head.

--- End quote ---
The rebate on the Catch can't completely negate the cost of power it's attached to, and you only get the stacked catch bonus if one of those powers is Physical Immunity.

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