The Dresden Files > DFRPG Resource Collection
In the head of Fred - Q&A with Fred Hicks
devonapple:
--- Quote from: computerking on June 27, 2011, 05:35:26 PM ---Alternate usage:
What if you wanted to perform a spell that removes the fire from all of the burning minions (and maybe the scene, as well) and turns it all into a huge fireball to hit the big bad? It could be argued that because the spell is meant to make magical "contact" with all the burning minions, that all of those minions' "On Fire" aspects can be tagged. Would this be something to allow?
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I think this is Fate Point territory. It's not making magical contact with the minions so much as establishing Aspects which can be used.
Visually, I see what you are doing, but ultimately, rather than granting a +20 to the roll to remove those Aspects from the mooks and use them to hit the Big Bad, I would count it as a serious Compel against the Big Bad, and charge 2+ Fate Points depending on how much narrative grease is required to make the Big Bad go away.
sinker:
--- Quote from: Drachasor on June 27, 2011, 04:50:29 PM ---On the boards most people go with the interpretation that if two aspects have the same name, then for this purpose they are the same aspect.
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While I don't disagree with the purpose (preventing the ridiculous bonuses this could lead to) this kind of rule is just bad. When you're making rules you must think about what that will lead to. All I can see is players spending time and effort to come up with ten different variations on the aspect "on fire." This slows the game unnecessarily and could lead to frustration and distraction. There are probably far better ways to deal with an issue like that, namely just saying no when a player is clearly trying to abuse the system.
Drachasor:
--- Quote from: sinker on June 27, 2011, 06:15:19 PM ---While I don't disagree with the purpose (preventing the ridiculous bonuses this could lead to) this kind of rule is just bad. When you're making rules you must think about what that will lead to. All I can see is players spending time and effort to come up with ten different variations on the aspect "on fire." This slows the game unnecessarily and could lead to frustration and distraction. There are probably far better ways to deal with an issue like that, namely just saying no when a player is clearly trying to abuse the system.
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In this particular example, you CAN only come up with one aspect. They are all being applied together with one spell so the aspect on each guy has to be the same. (E.g. this might be a 7 strength spell, 5 strength maneuver "On Fire" with 2 strength used to hit a whole zone). If we consider other maneuvers done later, just how many times are they going to be lighting people On Fire? If they are really doing it 10 different times, then it would help just from a book-keeping level to be able to keep track of each effect. It's not hard to come up with a bunch of possibilities: On Fire; Burning; Help! I'm on Fire!; Really On Fire!; Pants on Fire; Flame On!; etc. That said, I'd be shocked if you ever needed more than two or three at most.
computerking:
--- Quote from: Drachasor on June 27, 2011, 05:48:52 PM ---I'd say not for a +20 bonus...only for a bonus for each person. On a rules level I view them as the same aspect.
It would also be extremely bizarre to turn what is essentially a 6 or so shift spell into something that's more like a 15 or so shift spell. In the end, one can make all the arguments one wants, but it certainly wouldn't be good for the game. It would be really overpowered. It's also uninteresting, since rather than have people invoke those tags one bit at a time or for effect for something dramatic, you are instead just pouring them all into one attack that ends the combat. Lame.
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Thanks. I thought that sounded too easy.
devonapple:
Bumping this topic for reference. Anyone know how we can get this made into a Sticky Thread?
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