The Dresden Files > DFRPG
Dresden Files - M&M Style
Aluman:
Just using AW/E/D I am not even sure would work well for Harry. Really, 4th is just kinda advanced Vancian magic. MAGE/Ars Magica would be an ok starting point for system tweaking, though.
Weaverchilde:
I used Mage (with Possessed and Sorcerer rules) to recreate the Dresdenverse a while back. Essentially, Wizards were awakened with some path magic and everyone else was a just a path mage or a monster created via the spirit or possesed rules. I had to use Paradox in a slightly different way (essentially causing fatigue or story complications) to jive with the Dresden Pradigm, but the players seemed to like it. It lacked a certain feeling for combat though, but o/WoD was horrible with the concept of mooks. The Exalted/Scion rules would work well. Also the new system for hedge wizards would work well, I think.
Still, I am waiting for the FATE release
Slife:
--- Quote from: TheMouse on April 28, 2009, 12:36:02 AM ---Dresdenverse doesn't work very well with a Vancian magic system. It's just not a terribly good fit.
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I dunno, if you reflavored it as a heavily item-based wizard with different focuses it could work out fairly well. Essentially with some sort of staff that acted as a magical shotgun. You can only imbue a limited number of "shells" per day, and due to that nasty daily magical reboot you can't stockpile them.
Artificers are probably better models, though (what else is new?). I suppose psionics could work as well, and binding has a bit of nice potential...
TheMouse:
--- Quote from: Slife on May 02, 2009, 12:30:46 PM ---I dunno, if you reflavored it as a heavily item-based wizard with different focuses it could work out fairly well. Essentially with some sort of staff that acted as a magical shotgun. You can only imbue a limited number of "shells" per day, and due to that nasty daily magical reboot you can't stockpile them.
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That doesn't fit my play style very well, and I don't think it would be a great fit for Dresden.
I'm actually really glad that they're going with FATE. Not only is it a game that I happen to like, but I think it will do a good job of modelling the books. You have a baseline at which you can perform; if nothing bad or strenuous happens you can sit there doing basic magic stuff all day. If you need some special umph, you have options which involve spending fate points, which means that you can only do big things a relatively fewer number of times. Finally, most of those spots where Harry is drained and can't do much if any magic can easily be done with a Compel on a Consequence.
Which is why I'm bloody impatient about finally getting the book.
npd740:
--- Quote from: Save-vs-DM on April 19, 2007, 06:20:18 AM ---Surprisingly, it handles the dresden-verse pretty darn well, actually. I'll have to dig around my massive number of text files, and see if I can't find my Dresden-verse M&M templates. I have templates for Wizard, White Court Vampire, Black Court Vampire, Red Court Vampire, and Changeling. Mostly they're just a package deal you buy that gives you all the common abilities (like wizards all get soulgaze (which I'm still not quite happy with how I have it) and wizard's sight, for example).
It's not foolproof by any means, and I think the Dresden RPG is going to be a much better fit, but it does work pretty nicely.
Cheers,
Save vs DM
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I am about to run a M&M Dresden game, any chance you could post those templates? Please.
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