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Save-vs-DM:
Harry Dresden

PL: 10 (199pp)

Abilities: STR: 12 (+1), DEX: 16 (+3), CON: 18 (+4), INT: 22 (+6), WIS: 22 (+6), CHA: 14 (+2)

Skills: Acrobatics 3 (+6), Concentration 15 (+19), Craft (Artistic) 10 (+16), Disable Device 8 (+13), Drive 4 (+7), Escape Artist 8 (+11), Gather Information 10 (+12), Handle Animal 4 (+6), Intimidate 4 (+6), Investigate 15 (+21), Knowledge (Arcane Lore) 15 (+21), Knowledge (Behavorial Sciences) 5 (+11), Knowledge (Civics) 5 (+11), Knowledge (Current Events) 5 (+11), Knowledge (Popular Culture) 5 (+11), Knowledge (Streetwise) 10 (+16), Knowledge (Tehology and Philosophy) 5 (+11), Language (Latin) 1, Medicine 2 (+8), Notice 15 (+21), Perform (Stringed Instruments) 5 (+7), Profession (Private Eye) 15 (+21), Search 15 (+21), Sense Motive 10 (+16), Sleight of Hand 5 (+8), Stealth 5 (+8)

Feats: Assessment, Artificer, Connected, Contacts, Diehard, Distract, Evasion, Favored Opponent (Vampires) 2, Leadership, Luck 2, Master Plan, Ritualist, Sidekick 10, Taunt

Powers: Array [Magic] (Air Control 10, Blast [Fire] 10, Hellfire Control 10, Shield 10) 10; 23pp, Immunity (Aging [Limited]); 1pp, Super Senses 11 (Counters Illusion [Flaw: Distracting, Drawback: Action (Full-Round Action)], Precognition [Flaws: Limited (Soulgaze), Drawback: Action (Full-Round Action)], Postcognition [Flaws: Limited (Soulgaze), Drawback: Action (Full-Round Action)], Magical Awareness); 4pp

Devices: Spell-Hardened Duster [Impervious Protection 5, hard to loose]; 8pp

Combat: Attack +6 [Staff +2, Unarmed +1], Defense 18 (14 flat-footed), Init +3

Saves: Toughness +9 (Impervious 5, +4 without duster), Fortitude +8, Reflex +8, Will +12

Complications: Accident (Causes modern machinery to malfunction), Enemy (Vampires; Various Monsters), Reputation (User of black magic)

Drawbacks: Power Loss: Magic [Half power when unable to use a focus; 1pp], Power Loss: Magic [Unable to use magic when unable to speak; 1pp]

Attributes 44, Combat 28, Feats 25, Powers 36, Saves 15, Skills 51 (204 ranks)



Bob [Knowledge Spirit]

Abilities: STR: -- (+0), DEX: 12 (+1), CON: -- (+0), INT: 40 (+15), WIS: 20 (+5), CHA: 14 (+2)

Skills: Gather Information 8 (+10), Knowledge (Arcane Lore) 15 (+30), Knowledge (Art) 15 (+30), Knowledge (Behavioral Sciences) 15 (+30), Knowledge (Civics) 15 (+30), Knowledge (Current Events) 15 (+30), Knowledge (Earth Sciences) 15 (+30), Knowledge (History) 15 (+30), Knowledge (Life Sciences) 15 (+30), Knowledge (Physical Sciences) 15 (+30), Knowledge (Popular Culture) 15 (+30), Knowledge (Tactics) 15 (+30), Knowledge (Theology and Philosophy) 15 (+30)

Feats: Eidetic Memory

Combat: Attack +6 [Bite +5], Defense 16 (13 flat-footed), Initiative +3

Saves: Toughness +0, Fortitude +0, Reflex +1, Willpower +5

Powers: Immunity (Fortitude) 30, Insubstantial (Innate, Permanent) 2, Possession (Limited: Animals) 2

Complications: Obsession (Sex)



Mouse [Dog]

Abilities: STR: 22 (+6), DEX: 16 (+3), CON: 20 (+5), INT: 8 (-1), WIS: 14 (+2), CHA: 12 (+1)

Skills: Jump 6 (+11), Notice 10 (+2), Survival 2 (+4), Swim 2 (+7)

Feats: Fearless, Interpose

Combat: Attack +6 [Bite +5], Defense 16 (13 flat-footed), Initiative +3

Saves: Toughness +7, Fortitude +8, Reflex +3, Will +6

Powers: Growth 2 (Power Feats: Innate, Flaws: Permanent), Protection 2, Regeneration (Improved Recovery) 4, Super-Senses (detect evil/unnatural, scent, track, ultra-hearing) 5


So, here's my first shot at stating up Harry, Bob, and Mouse.  It takes a lot of effort, so it's probably going to take me a little while to get the rest of the characters.  Harry is probably a bit too spendy, but I wanted him to be at about the power level he showed around the book Proven Guilty/White Night.  I've deliberately avoided adding powers that show up only in the latest book.

I think that most things worked out well - I was proud of how I worked out wizard's sight and the soulgaze.  I've left out one glaring complication in Harry's sheet - Laschiel.  I wasn't sure how to stat "her" up, honestly.  I think she would probably be a complication myself, but she does add some benefits as well.  In the end, I decided just to have her be "DM fiat", and left it at that.

The only thing I couldn't handle with this system was the accelerated healing of wizards.  I've decided that it's really just Harry using a hero point to duplicate the Regeneration power in fits and spurts.

And to those of you who say he doesn't have near enough magic, I think that 99% of most of his magic is actually just a good use of the Artificer or Ritualist feat (I mean, he even says ritual magic is his specialty).  With his boatload of complications, Harry is rarely without a spare hero point to fuel this feat.

Up next...Micheal

(Mods: I tried really, really hard to avoid any sort of spoiler information with my mechanics, but if you think this belongs somewhere else, please move it).

Cheers,
Save vs DM

iago:
Fun.  I love seeing stats from systems that I'm not soaking in 24/7. :)

Chuck Chuck Razool:
small problem with your dresden. His two stats of 22 cannot be. 20 is the max stat for a human without powers that enhance an attribute. I'll let it slide for mouse because he's a dog.

13x13:
Save-v-sDM good to see you here.  Haven't been on the Starting Now boards for a long time.

Slife:
You know what would be really cool?

If the next DFRPG preview had a statblock for Harry.

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