Author Topic: Power for Vetting  (Read 893 times)

Offline crusher_bob

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Power for Vetting
« on: May 11, 2011, 02:06:30 PM »
I posted up a quick example of how to do power design on another board, and one of the readers liked it so much he wants to use something like it in the game.  I need a double check on any seriously broken bits:

Now, for some power design...

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Assuming the 'base' power of your reality warping is going to be something similar to glamours [-2].

What does glamour actually do?

Is gives is a superior form of stealth (hiding trapping of stealth) and a superior disguise power (disguise trapping of deceit), and lets you use them both with discipline or deceit.
Also, the number of maneuvers you can do with discipline is expanded somewhat, but rules wise, since you could already do maneuvers with discipline, this is just an interesting aside, and not worth any more points. Also, glamours have some built in (minor) disadvantages based on the fact that they are farie magic.

So, pick two skill trappings to get superior versions of, that you can use discipline to generate.

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Here's an example:


We'll pick the breaking and building trappings of craftsmanship as our two base trappings to get superior versions of with this power.

So what does the power do? It lets us 'break' and 'build' stuff very quickly. We'll take greater glamours (-4) as our base power, so we have a lot of extra oomph to play with. We'll also need to come up with a minor restriction or two.

Building Stuff
You can create physical objects effectively out of thin air. Where the craftsmanship of the object is important, use your discipline. These objects are effectively permanent for the type of objet that they are. You are unable to create objects to can't understand intimately, so your other knowledge skills will determine what kind of (complex) things you can make. When determining the amount of time it takes to create the object, you can create objects at least 3 steps faster on the time scale than someone building it by hand.

Examples:
1
You are trapped in your house by zombies and need to shore up your defenses, pronto. It would normally take at least 15 minutes to do things like shove furniture in front of the doors and board up the windows. You can do this in about 30 seconds, even if you didn't have such niceties as boards, nails, and furniture before the zombies showed up at your door.

2
After you house is burned down due to an unexpected zombie infestation, you need a new place to live. No problem. It would normally take several months for the burnt wreckage of your old house to be cleared away, and a new house put up, but you can have your house back, just like you remember it, in around a week.

Breaking Stuff
You can also radically alter the scenery, about as well as a guy with a suit case full of explosives could, but the bomb sniffing dogs will never find you...

You can destructively alter the scenery, where the amount of damage you can do at once becomes important, use (discipline+4) when you want to blast single things or (discipline+2) when you want to damage a whole zone at once.

Examples:
1
You've finally found the house of the guy who sent the zombies to yours, and you are going to return the favor. His house is built out of great strength material, but with (discipline+2) zone wide effects, you can have it down in a pile of rubble faster than a guy with a bulldozer could.

2
The zombie summoner has managed to crawl into his safe room before you brought his hose down on top of his ears. The vault-like walls of the safe room are epic (+7) quality material, but at (discipline+4) you can have a hole bored through the side in just a moment...

(minor) Drawback:
As this power is based on bringing your dreams into reality, you can't directly effect something else that dreams. So, you can tear down buildings just fine, but you can't just go and revoke someone else's torso privileges. Of course, you can do things like create (or kill) all the worms and insects you want, as they don't dream. And if some poor sucker does something foolish like trade away their ability to dream to their friendly neighborhood Fae lord, well...

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Other stuff: range would probably be one zone.

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I'm also not sure what a lesser (-2) version of this power would look like.  Obviously, you'd reduce the bonuses, but what about the item creation?  Maybe limit the duration of stuff created with it?  (For how long? a scene? until the next sunrise?)