Author Topic: Custom Powers Master List (Work In Progress)  (Read 163951 times)

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #105 on: June 08, 2011, 02:43:27 AM »
MEGINGJORO [-1]
Description: Thor's wolf-hide belt. Doubles its wearer's strength.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Might, Fists, Weapons
Effects:
[-0] It Is What It Is. It's a belt. Pretty stylish.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with certain powerful magical rituals.
[+1] One-Time Discount. A belt isn't exactly hard to hide.
[-2] Twofold Strength. Megingjoro increases its wearer's strength. As long as the wearer maintains physical contact with Megingjoro, increase that wearer's strength by one step. (Normal strength becomes Inhuman, Inhuman becomes Supernatural, etc.)

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #106 on: June 10, 2011, 03:08:04 AM »
JARNGREIPR [-2]
Description: Jarngreipr is an iron gauntlet, originally worn by Thor. It provides protection from lightning.
Musts: You must have an aspect related to your possession of this item.
Skills Affected:
Effects:
[-0] It Is What It Is. It's an iron gauntlet. Weapon 1 with Fists, and good justification for unarmed parries.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with certain powerful magical rituals.
[+1] One-Time Discount. It's not hard to hide a glove.
[-8] Physical Immunity. The owner of Jarngreipr is immune to electricity as long as he remains in physical contact with the gauntlet.
[+5] The Catch (Not Electricity). The gauntlet's protection is rather narrowly focused.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #107 on: June 13, 2011, 09:48:17 PM »
Took a small liberty with this one, because Toughness doesn't actually reduce your need for rest.

ARMAGEDDON SIGN [-1]
Description: This object consists of two large wooden boards, attached by two ropes, and must be worn over the shoulders to work. The boards are painted with appropriate doomsday signs.  Due to the magical powers of the sign, the user suffers no real ill effect from shouting at the top of his lungs for hours at near-zero temperatures.
Musts: You must have an aspect related to your possession of this item.
Skills Affected:
Effects:
[-0] Purpose. This object was designed to enable the user to preach about the apocalypse. If the user doesn't spend a significant fraction of his time shouting about the end of the world, he cannot use this item.
[-0] It Is What It Is. A sandwich-board sign, with "THE END IS NIGH!!!!" or something similar printed on the front.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. This sign is the exact opposite of subtle and concealable.
[-2] Inhuman Toughness. No matter how harsh the conditions, the bearer of the Armageddon Sign is not deterred.
[-2] Inhuman Recovery. Even after hours of continous shouting, the user of this item can shout for hours more.
[+1] The Catch. The Toughness powers granted by this item do not function unless the user is shouting.
« Last Edit: June 22, 2011, 05:47:55 AM by Sanctaphrax »

Offline KOFFEYKID

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Re: Custom Powers Master List (Work In Progress)
« Reply #108 on: June 13, 2011, 10:06:02 PM »
Using this would be a better idea.

http://dfrpg-resources.wikispaces.com/

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #109 on: June 14, 2011, 12:12:41 AM »
No.

The wiki isn't really for projects like this. It's a great place to put them once you're done, but if you want other people's input then this is the place to be.

And I do. Right now it's just me plugging away at Items Of Power, but once those are done I expect we'll see more community input again.

This'll all go on the wiki once it's finished.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #110 on: June 14, 2011, 12:31:37 AM »
VITAMIN W [-2]
Description: A small bottle of drugs that somehow never runs out. The drug in the bottle is a combat drug that causes the body of the user to create a number of chemicals. These chemicals are useful, but likely to harm the user.
Musts: You must have an aspect related to your possession of this item. Such an aspect will likely relate to an addiction, since Vitamin W is both physically and mentally addictive.
Skills Affected: Endurance, Fists
Effects:
[-0] It Is What It Is. A bottle of pills. Looks like something that you could buy at any pharmacy.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with certain powerful magical rituals.
[+1] One-Time Discount. The bottle is not hard to hide. It'd fit cleanly into an ordinary pants pocket.
[+1] Side Effects. These drugs are not good for you. This power is identical to Feeding Dependency except that it uses the physical stress track and is resisted with the Endurance skill. In addition, the stress inflicted by it does not go away when you make a defence roll against it. Instead of feeding on blood or emotions, you must receive extended medical attention to remove the effects inflicted by this power.
[-1] Synthetic Adrenaline. Taking Vitamin W forces your body beyond the safe limits that we normally impose upon ourselves. This power is identical to Demonic Co-Pilot, except that it uses the physical stress track and is resisted with the Endurance skill. Instead of being restricted by the agenda of your sponsor, you may only use this power to benefit purely physical actions.
[-1] Addictive Saliva. People under the effects of Vitamin W release heroin through their salivary glands.
[-2] Venomous Sweat. Vitamin W causes its user to sweat poison. You may make Fists maneuvers to inflict POISONED aspects as though you had the Venomous Claws power.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #111 on: June 14, 2011, 12:45:34 AM »
CROWN OF THE IRON SPIRES [-1]
Description: An ornate iron crown that grants rulership of The Iron Spires, which is a region of the Nevernever.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Discipline
Effects:
[-0] It Is What It Is. A huge, fancy crown made entirely out of iron. Nothing shiny, no jewels.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with certain powerful magical rituals.
[+2] One-Time Discount. It isn't easy to hide a gigantic iron crown.
[-1] Demense. The wearer of this crown is the master of The Iron Spires and everything that lives there.
[-1] Improved Demense. The environment of The Iron Spires is rather dangerous. Attacks with the Demense power granted by this item are weapon 2.
[-2] Swift Transition. The wearer of this crown can enter The Iron Spires from anywhere in the world.
[+1] No Mortal Home. Sometimes, the wearer will be pulled into The Iron Spires against their will.

Offline KOFFEYKID

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Re: Custom Powers Master List (Work In Progress)
« Reply #112 on: June 14, 2011, 11:37:07 AM »
Well I only point out the wiki as there are several powers that you have older versions of, that exist on the wiki. Some of mine, for example.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #113 on: June 18, 2011, 08:24:39 PM »
Would you be so good as to point out which powers you're talking about?

I can't tell which version is the newest and best by looking at it. At least, not reliably.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #114 on: June 18, 2011, 08:37:33 PM »
TEMPORAL ACCELERATOR [-2]
Description: A watch more accurate than the universe. If the watch slows down, then so does the flow of time for everyone but the user.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Athletics, Alertness, Endurance, Stealth
Effects:
[-0] It Is What It Is. It's a watch that keeps absolutely perfect time. Even atomic clocks can't match its accuracy, although relativistic time distortion can affect it.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with certain powerful magical rituals.
[+1] One-Time Discount. It's not hard to hide a watch.
[-2] Inhuman Speed. By causing time to slow down slightly, the user becomes faster in comparison to the world.
[-2] Inhuman Recovery. Being on a faster timeline than the world at large means that you heal faster than the world at large.
[+1] The Catch (No Total Recovery). This item does not in fact provide any form of magical healing; it just makes natural healing faster. As such, it does not aid in the recovery of injuries that will not heal naturally.
« Last Edit: June 18, 2011, 11:14:00 PM by Sanctaphrax »

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #115 on: June 18, 2011, 09:12:38 PM »
HVíTURGALDUR [-1]
Description: A warhammer made for use against evil magic. It was crafted by Brokk and Eiti, the dwarves that crafted Mjolnir and other artifacts. Thor gave them a lock of his hair, which was fashioned into the handle, while Odin blessed the iron used for the head of the hammer with good magics. The dwarves toiled for three days crafting the hammer, which is known as Hvíturgaldur (which means White Magic in icelandic).
Musts: You must have a destiny to use this item, and that destiny must be represented by a template or aspect. You must be able to craft magical items or use magic that protects, dispels, heals and manipulates wind and lightning. 
Skills Affected: Weapons, Lore
Effects:
[-0] Protector Of White Magic. Hvíturgaldur's purpose is to oppose black magic and defend white magic. If anyone ever attempts to use it to break any of the laws of magic, harm an innocent, destroy good magical works, or empower evil magical works, then the act automatically falls and the bond between the wielder and Hvíturgaldur is broken. The bond can only be restored by a magical ritual wherein the wielder cleanses and purifies his body and soul.
[-0] It Is What It Is. It's a two handed warhammer with magical runes all over it. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. A two-handed warhammer is not a subtle item.
[-1] Holy. This item is sacred. Its touch is like that of holy water.
[-1] True Aim. This item is a superlative weapon. So long as its wielder acts in accordance with its purpose, add 1 to that wielder's Weapons skill.
[-1] Inscriptions. The runes on this item are not just fancy writing. They consitute 4 Enchanted Item slots, which the user may fill with enchanted items or potions related to healing, dispelling, protection, or storms.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #116 on: June 18, 2011, 11:02:12 PM »
MAEVE'S LOCKET [-5]
Description: A small locket made of never-melting ice. It was made by the Winter Lady for her Emissary.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Conviction, Discipline, Lore, Survival, Investigation
Effects:
[-0] Purpose. This item was made to serve Maeve. In will cease to work if she so wishes.
[-0] It Is What It Is. A small locket made out of ice. It's quite beautiful, and it always feels cold to the touch.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+1] One-Time Discount. It's not hard to hide a locket.
[-2] Worldwalker. Maeve's power breaks the borders between worlds.
[-4] Unseelie Magic. A mere fraction of the Winter Lady's power, but potent nonetheless.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #117 on: June 18, 2011, 11:20:40 PM »
HUNTER'S SPEAR [-4]
Description: A Sidhe-bone spear, made by the Erlking for his Emissary. It increases the user's speed and grants some access to the Erlking's natural power.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Conviction, Athletics, Alertness, Stealth, Lore, Discipline
Effects:
[-0] Purpose. This item was made by the Erlking to aid in the hunt. If the wielder ever ceases to be a hunter, as defined by the Erlking, this item will not work for him in a mundane or a magical sense.
[-0] It Is What It Is. It's a spear, much like the ones once used to hunt wild boar. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's as long as some people are tall. You can't just slip it into your pocket.
[-2] Inhuman Speed. The user of this speed moves with the unaffected grace of a predatory beast.
[-4] The Magic Of The Hunt. The user of this spear may use the magic of the Erlking for himself. This is a form of Sponsored Magic.

Offline UmbraLux

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Re: Custom Powers Master List (Work In Progress)
« Reply #118 on: June 18, 2011, 11:28:19 PM »
Out of curiosity, why all the items in a thread titularly dedicated to powers?
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Offline Tsunami

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Re: Custom Powers Master List (Work In Progress)
« Reply #119 on: June 19, 2011, 12:03:29 AM »
Out of curiosity, why all the items in a thread titularly dedicated to powers?

Because "Item of Power" in itself is a Power.
And the different items sometimes possess properties that are custom made and therefore could be construed as custom powers.

Though i can understand your confusion. Since "item of power" itself is not a custom power, making your own items is not something that is a custom addition to the game. Hence the items are not really something that would need to be in the custom power thread.