The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
It's not meant to remove penalties to Stealth from moving. "Move without penalty" is meant to mean that you don't get penalties to moving. I guess it's grammatically ambiguous, though.
I suppose having it remove Stealth penalties might be a good idea. Because as-is, it's more or less strictly inferior to Wings. It might seem strong for 1 Refresh, but since there's another 1 Refresh power that's better in pretty much every way it can't not be underpowered.
Escape Artist looks okay as-is, but I wouldn't add +2 to hiding if I were you. That'd be worth 1 Refresh on its own.
+4 to escape grapples is actually way better than +4 to avoid being tripped. Trip attempts are rarer than grapples, and if you have a bonus against them your opponents can just use a different Fists (or whatever) maneuver instead. With grapples, there's no equally-effective action that an opponent can substitute.
But I'd say weakening the first trapping more-or-less balances that out.
Taran:
The wings comparison does make it seemed somewhat balanced. and the immunity to falling won't come up often since you're not actually flying...just jumping.
Taran:
I have another question about supernatural acrobatics:
--- Quote ---Impossible Jumps. Add four to your Athletics skill when using it to jump.
--- End quote ---
Does this +4 stack with the bonus to speed Powers? Supernatural speed gives you +4 to sprinting.
Let's say I want to run away and need to leap over a high fence, do I get +8 to my sprint?
Sanctaphrax:
It should certainly stack with the basic Athletics bonus, since it doesn't say it doesn't. But I don't think you can both jump and sprint at the same time.
Taran:
Jumping is done when overcoming a border (like a fence). Overcoming borders is a sprint action. So, how do you separate the two?
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